Unigine::ImportMesh Class
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Header: | #include <UnigineImport.h> |
ImportMesh Class
Members
void setData ( void * data ) #
Sets a new metadata of the imported mesh.
Arguments
- void * data - The mesh metadata.
void * getData() const#
Returns the current metadata of the imported mesh.
Return value
Current mesh metadata.void setName ( const char * name ) #
Sets a new name of the mesh.
Arguments
- const char * name - The mesh name.
const char * getName() const#
Returns the current name of the mesh.
Return value
Current mesh name.void setFilepath ( const char * filepath ) #
Sets a new path to the output mesh file.
Arguments
- const char * filepath - The output mesh file path.
const char * getFilepath() const#
Returns the current path to the output mesh file.
Return value
Current output mesh file path.void setHasAnimations ( bool animations ) #
Sets a new value indicating if the mesh has animations.
Arguments
- bool animations - Set true to enable the mesh has animations; false - to disable it.
bool isHasAnimations() const#
Returns the current value indicating if the mesh has animations.
Return value
true if the mesh has animations is enabled; otherwise false.void setAnimationFilepath ( const char * filepath ) #
Sets a new path to the output animation file.
Arguments
- const char * filepath - The output animation file path.
const char * getAnimationFilepath() const#
Returns the current path to the output animation file.
Return value
Current output animation file path.ImportMesh ( ) #
Constructor. Creates an empty ImportMesh instance.int getNumNodes ( ) const#
Returns the number of import nodes to which the mesh is attached as an attribute.Return value
Number of nodes to which the mesh is attached as an attribute.void addNode ( const Ptr<ImportNode> & node ) #
Adds a new node to the list of import nodes to which the mesh is attached as an attribute.Arguments
- const Ptr<ImportNode> & node - New import node to be added.
bool removeNode ( const Ptr<ImportNode> & node ) #
Removes the specified import node from the list of import nodes to which the mesh is attached as an attribute.Arguments
- const Ptr<ImportNode> & node - Node to be removed.
Return value
true if the specified import node was successfully removed from the list; otherwise false.Ptr<ImportNode> getNode ( int index ) const#
Returns an import node with the specified index from the list of import nodes to which the mesh is attached as an attribute.Arguments
- int index - Index of node in the list.
Return value
Import node with the specified index (if it exists).int getNumGeometries ( ) const#
Returns the number of elements in the mesh geometry list (a set of ImportGeometry elements making up the geometry of the mesh).Return value
Number of elements in the mesh geometry list.Ptr<ImportGeometry> addGeometry ( ) #
Adds a new element to the mesh geometry list and returns the corresponding ImportGeometry instance.Return value
New added geometry element.void copyGeometriesFrom ( const Ptr<ImportMesh> & other ) #
Copies all geometry elements from the specified source mesh and adds them to the mesh geometry list (a set of ImportGeometry elements making up the geometry of the mesh).Arguments
- const Ptr<ImportMesh> & other - Source mesh.
void moveGeometriesFrom ( const Ptr<ImportMesh> & other ) #
Moves all geometry elements from the specified source mesh and adds them to the mesh geometry list (a set of ImportGeometry elements making up the geometry of the mesh).Arguments
- const Ptr<ImportMesh> & other - Source mesh.
Ptr<ImportGeometry> getGeometry ( int index ) const#
Returns an element of mesh geometry by its index. Geometry of the mesh can consist of multiple ImportGeometry elements.Arguments
- int index - Index of geometry element.
Return value
Geometry element with the specified index.void clearGeometries ( ) #
Clears the geometry list of the mesh (a set of ImportGeometry elements making up the geometry of the mesh).Last update:
2023-12-19
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