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Unigine::AnimationObjectMaterial Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>
Inherits from: AnimationObject

This class enables you to manage proxy animation objects used to animate materials. Binding to a specific material in the framework of a specific playback is performed via an instance of the AnimationBindMaterial class.

AnimationObjectMaterial Class

Members

void setBind ( Ptr<AnimationBindMaterial> bind ) #

Sets a new binding of this proxy-object to a specific material to be animated.

Arguments


Ptr<AnimationBindMaterial> getBind() const#

Returns the current binding of this proxy-object to a specific material to be animated.

Return value

Current binding to a specific material to be animated.

AnimationObjectMaterial ( const char * name ) #

Constructor. Creates a new material animation object with the specified name.

Arguments

  • const char * name - Material animation object name.

void setPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback, const Ptr<AnimationBindMaterial> & bind ) #

Sets a new binding of the animation object to a specific material for the specified playback (binding override).

Arguments

Ptr<AnimationBindMaterial> getPlaybackOverriddenBind ( const Ptr<AnimationPlayback> & playback ) #

Returns the current binding of the animation object to a specific material for the specified playback (binding override).

Arguments

  • const Ptr<AnimationPlayback> & playback - Animation playback for which a material binding of the animation object is to be retrieved.

Return value

Overridden binding to a specific animated material.
Last update: 2023-12-19
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