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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Material Node


Description

Generates a material. The set of input ports and supported features, as well as the type of the generated material, depends on the current Common Settings.

Notice
A material graph can contain several Material nodes, but only the one connected to the Final node will be used.

Ports

Name Description
Opacity Opacity value:
  • 0 corresponds to a transparent fragment.
  • 1 corresponds to a fully opaque fragment.

Opacity Clip Threshold Alpha-test opacity threshold value.
Albedo RGB albedo value.
Opacity (Albedo) Albedo intensity multiplier for Decal PBR materials.
Color RGB fragment color value (for Mesh Transparent Unlit materials).
Metalness Metalness value.
Roughness Roughness value.
Specular Specular value.
Microfiber Microfiber value.
Normal Normal vectors data. The Normal Space setting defines how the normal data is treated.
Translucent Translucency value.
Opacity (Metalness, Specular, Translucent) Metalness, Specular, and Translucent intensity multiplier for Decal PBR materials.
Opacity (Roughness, Microfiber) Roughness and Microfiber intensity multiplier for Decal PBR materials.
Opacity (Normal) Normal intensity multiplier for Decal PBR materials.
Ambient Occlusion Ambient occlusion value.
Emissive RGB emission value.
Velocity Velocity vectors defining screen-space pixel offset.
Auxiliary RGBA auxiliary value.
Auxiliary Clip Threshold Opacity threshold value for auxiliary clipping.
Opacity (Auxiliary) Auxiliary intensity multiplier for Decal PBR materials.
Blur Transparent blur value.
Refraction Screen UV Offset Refraction screen-space offset of screen UV coordinates.
Depth (Offset) Custom depth / depth offset value (distance from the camera in the view space), in units.
Vertex Position / Offset Vertex adjustment data. The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
Notice
All logic connected to this port is performed on the vertex shader stage.

Tessellation Factor Tessellation density factor.
Tessellation Vertex Offset / Position Position of tessellated vertices. The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
PostEffects Clip Threshold Opacity threshold value for post effects clipping.
Shadow Clip Threshold Opacity threshold value for shadows clipping.
MaterialMaterial for the Final node.
Last update: 2023-12-19
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