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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Sounds

C++ FMODCore#

UNIGINE integration with FMOD Core (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).

C++ FMODStudio#

UNIGINE integration with FMOD Studio (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).

C# FMODCore#

UNIGINE integration with FMOD Core (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).

C# FMODStudio#

UNIGINE integration with FMOD Studio (before running this sample, please download FMOD x64 libraries from the official web-site: https://www.fmod.com/download).

Integrating C++ Samples into Your Project#

Integrating the FMODCore or FMODStudio C++ samples into your project requires you to perform the following steps:

  1. Create a C++ (CMake) project with the FMOD Plugin support via SDK Browser.
  2. Copy the following files from the sample project to your project:
    • The FMODCore.cpp or FMODStudio.cpp source file — to the source\ folder.
    • Files from the sample data\ folder — to the data\ folder.
  3. Copy the resources folder from the <Unigine SDK>\source\samples\common to the data folder of your project.
  4. Delete the resources.umount file from the project data folder.
  5. Edit the source/CMakeList.txt file of your project. Replace the following lines:
    Source code
    add_executable(${target}
        ${CMAKE_CURRENT_LIST_DIR}/AppEditorLogic.cpp
        ${CMAKE_CURRENT_LIST_DIR}/AppEditorLogic.h
        ${CMAKE_CURRENT_LIST_DIR}/AppSystemLogic.cpp
        ${CMAKE_CURRENT_LIST_DIR}/AppSystemLogic.h
        ${CMAKE_CURRENT_LIST_DIR}/AppWorldLogic.cpp
        ${CMAKE_CURRENT_LIST_DIR}/AppWorldLogic.h
        ${CMAKE_CURRENT_LIST_DIR}/main.cpp
    )
    with this (for the FMODCore sample):
    Source code
    add_executable(${target}
        ${CMAKE_CURRENT_LIST_DIR}/FMODCore.cpp
    )
    or this (for the FMODStudio sample):
    Source code
    add_executable(${target}
        ${CMAKE_CURRENT_LIST_DIR}/FMODStudio.cpp
    )
  6. Add the FMOD libraries to the project bin folder according to the instructions.
  7. Open your project in MS Visual Studio. Check this tutorial for more details, if necessary.
  8. If necessary, click Project → CMake Cache → Delete Cache in the Main menu.
  9. Click Project → Configure to configure the project.
  10. Click Build → Build All to build the project.
  11. Run your project with the FMOD plugin — specify it as an argument of the extern_plugin command line option on the application start-up.
Last update: 2023-12-19
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