Unigine::NodeAnimationPlayback Class
Header: | #include <UnigineNodes.h> |
Inherits from: | Node |
This class is used to play animation tracks (.utrack). It enables you to clone animated objects in the hierarchy, as well as to convert prepared animations and objects into NodeReferences. Each AnimationPlayback node adds overrides for its internal playback to animation objects (animation tracks are not copied).
NodeAnimationPlayback Class
Members
bool isPlaying() const#
Returns the current value indicating if the playback is currently being played.
Return value
true if the playback is currently being played; otherwise false.void setTime ( float time ) #
Sets a new playback start time, in seconds.
Arguments
- float time - The playback start time, in seconds.
float getTime() const#
Returns the current playback start time, in seconds.
Return value
Current playback start time, in seconds.void setLoop ( bool loop ) #
Sets a new value indicating if the playback is looped.
Arguments
- bool loop - Set true to enable the playback is looped; false - to disable it.
bool isLoop() const#
Returns the current value indicating if the playback is looped.
Return value
true if the playback is looped; otherwise false.void setSpeed ( float speed ) #
Sets a new speed factor for the animation playback. This parameter enables you to control how fast the particular playback should be played giving you more flexibility and control (for example, you can use it for slow-motion effect).
Arguments
- float speed - The playback speed factor (the value of 2 means that the track is played 2 times faster, while 0.5f will slow it down 2 times).
float getSpeed() const#
Returns the current speed factor for the animation playback. This parameter enables you to control how fast the particular playback should be played giving you more flexibility and control (for example, you can use it for slow-motion effect).
Return value
Current playback speed factor (the value of 2 means that the track is played 2 times faster, while 0.5f will slow it down 2 times).void setTrackFileGUID ( const UGUID & guid ) #
Sets a new GUID of the .utrack file.
Arguments
- const UGUID & guid - The GUID of the .utrack file.
const UGUID & getTrackFileGUID() const#
Returns the current GUID of the .utrack file.
Return value
Current GUID of the .utrack file.void setTrackPath ( const char * path ) #
Sets a new path to the .utrack file.
Arguments
- const char * path - The path to the .utrack file.
const char * getTrackPath() const#
Returns the current path to the .utrack file.
Return value
Current path to the .utrack file.void setPlayOnEnable ( bool enable ) #
Sets a new value indicating if the playback is started on enabling the node.
Arguments
- bool enable - Set true to enable the playback is resumed on enabling the node; false - to disable it.
bool isPlayOnEnable() const#
Returns the current value indicating if the playback is started on enabling the node.
Return value
true if the playback is resumed on enabling the node; otherwise false.void setRestartOnEnable ( bool enable ) #
Sets a new value indicating if the playback is restarted on enabling the node.
Arguments
- bool enable - Set true to enable the playback is restarted on enabling the node; false - to disable it.
bool isRestartOnEnable() const#
Returns the current value indicating if the playback is restarted on enabling the node.
Return value
true if the playback is restarted on enabling the node; otherwise false.NodeAnimationPlayback ( ) #
Constructor. Creates an instance of the class with default parameters.static int type ( ) #
Returns the type of the node.Return value
NodeAnimationPlayback type identifier.void play ( ) #
Plays the animation playback either from the start or from the moment when the playback was paused (see pause()).void pause ( ) #
Pauses the animation playback, so the playback can be resumed from this moment upon calling play().void stop ( ) #
Stops the animation playback.Last update:
2023-12-19
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