Unigine::ImportLight Class
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Header: | #include <UnigineImport.h> |
ImportLight Class
Members
void setData ( void * data ) #
Sets a new metadata of the light source.
Arguments
- void * data - The light source metadata.
void * getData() const#
Returns the current metadata of the light source.
Return value
Current light source metadata.void setNode ( Ptr<ImportNode> node ) #
Sets a new scene node to which the light is attached as an attribute.
Arguments
- Ptr<ImportNode> node - The scene node.
Ptr<ImportNode> getNode() const#
Returns the current scene node to which the light is attached as an attribute.
Return value
Current scene node.ImportLight ( ) #
Constructor. Creates an empty ImportLight instance.Last update:
2023-12-19
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