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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

World Nodes

A set of world nodes:

  •   World Trigger — a cuboid-shaped node, which fires callbacks when any node (collider or not) gets inside or outside of it.
  •   World Clutter — a node used to manage a great number of node references, baked as one object. Objects are scattered, scaled and oriented randomly, they cannot be managed manually.
  •   Switcher — a cuboid-shaped node, switching off (or turning on) all of the nodes inside of it immediately. Switcher should be a parent node for the nodes it controls.
  •   Occluder — a node used to cull objects that are not seen behind it.
  •   Transform — a succession of transformations based on an arbitrary path.
  •   World Expression — a cuboid-shaped node, inside of which arbitrary expressions are executed. These expressions can be executed for children nodes of World Expression as well.
  •   World Spline Graph — a node used to place various nodes at points and along the segments (linear or curved) of a spline graph. It can be utilized to create roads, pipelines, etc.
Last update: 2023-12-19
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