Systems
AsyncQueue#
Working with AsyncQueue callbacks via C++ API.
Callbacks#
Working with callbacks via C++ API by using the CallbackBase class.
CPUShader#
Multi-threaded ObjectMeshCluster update via the CPUShader class.
Console#
Working with console via C++ API by using the Console class.
Ffp#
Working with Ffp via C++ API by creating a plugin.
FileSample#
Working with files via C++ API by using the File class.
Images#
Working with images via C++ API by using the Image class.
Materials#
Working with materials via C++ API by using the Materials class.
NoData#
Adding core.ung to the virtual File System created via C++ API.
This sample demonstrates how to build a set of read-only data resources into the application. The built application is be accompanied by libraries only, and the contents of the data directory are built into the application.
Package#
Adding a new package to the File System via C++ API.
Performance#
Performance comparison for different ways of adding an object to the world via C++ API.
Plugins#
Creating a C++ plugin.
Properties#
Managing properties via C++ API by using the Properties class.
Simple#
A simple C++ application with the dialog window called in UnigineScript.
StreamBase#
Creating a new input/output stream in C++ by using the StreamBase class.
Thread#
Working with threads via C++ API by using the Thread class.
World#
Creating new nodes and removing existing ones.
Xml#
Working with Xml via C++ API by using the Xml class.