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Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
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API Migration

Major Changes

AppEasyBlend Class#

dvec2 Class#

New Functions

dvec3 Class#

New Functions

dvec4 Class#

EditorLogic Class#

New Functions

Engine Class#

UNIGINE 2.13 UNIGINE 2.14
BUILD_CONFIG_DEBUG Variable name changed.
BUILD_CONFIG_DEVELOPMENT Variable name changed.
BUILD_CONFIG_RELEASE Variable name changed.
NUM_CALLBACKS Variable name changed.
getExternDefines() Removed.

New Functions

FileSystem Class#

Json Class#

Material Class#

Math Common Functions#

Math Exponential Functions#

New Functions

Math Random Functions#

Mesh Class#

Node Class#

Object Class#

Physics Class#

UNIGINE 2.13 UNIGINE 2.14
setStable() Renamed as setDeterministic()
isStable() Renamed as isDeterministic()
setFixed() Renamed as setSyncEngineUpdateWithPhysics()
isFixed() Renamed as isSyncEngineUpdateWithPhysics()
setTime() Renamed as setCurrentSubframeTime()
getTime() Renamed as getCurrentSubframeTime()
setFrame() Removed.

New Functions

PropertyParameter Class#

Render Class#

UNIGINE 2.13 UNIGINE 2.14
setCloudsFixCoverageTiling() Removed.
isCloudsFixCoverageTiling() Removed.
isCloudsTransparentOrder() Removed. Use getCloudsTransparentOrder() instead.

New Functions

quat Class#

vec2 Class#

vec3 Class#

vec4 Class#

WidgetSpinBox Class#

New Functions

World Class#

Xml Class#

Syncker Class#

The approach to the synchronization of objects has been revised to become more performance-friendly:

  • The default mask in the methods addSyncNode() and addSyncNodes() has been changed: now only the node transformation and flags are synchronized. Therefore, if synchronization of materials and settings is required it should be set using the corresponding mask when the node is added, or later using the setSyncNodeMask() method.
  • addSyncNode(), addSyncNodes(), and loadNode() now have additional arguments — initial transformation of the node and synchronization mask. Previously the node was syncked completely, which was excessive for the generation of static objects at run time. Now all added object are considered static by default, and if synchronization is required, it should be set explicitly using the corresponding mask.

Syncker::Master Class#

UNIGINE 2.13 UNIGINE 2.14
addSyncNode() The argument default value has changed.
addSyncNodes() The argument default value has changed.
loadNode() The set of arguments has changed.
loadNodeReference() The set of arguments has changed.
createNode() The set of arguments has changed.

IG Changes#

IG::Entity Class#

IG::Manager Class#

IG::Meteo Class#

IG::CIGI::Connector Class#

UNIGINE 2.13 UNIGINE 2.14
setConnectCallback() Renamed as addConnectCallback() instead.
setReceivePacketCallback() Renamed as addReceivePacketCallback() instead.
setSendPacketCallback() Renamed as addSendPacketCallback() instead.
getConnectCallback() Removed.
getReceivePacketCallback() Removed.
getSendPacketCallback() Removed.

New Functions

IG::DIS::Connector Class#

UNIGINE 2.13 UNIGINE 2.14
setConnectCallback() Renamed as addConnectCallback() instead.
setCallbackOnRecvPacket() Renamed as addReceivePacketCallback() instead.
getConnectCallback() Removed.
getReceivePacketCallback() Removed.

New Functions

Last update: 29.04.2021
Build: ()