World Nodes-Related Classes
New classes in this section:
- WorldIntersection Class
- WorldIntersectionNormal Class
- WorldIntersectionTexCoord Class
- WorldTransformPath Class (former WorldTransform Class)
WorldTransform Class
The WorldTransform class was renamed WorldTransformPath
UNIGINE | UNIGINE 2 |
---|---|
WorldTransform() | Removed |
WorldTransform(string name) | WorldTransformPath(string name, int dynamic = 0) |
string getSplineName() | string getPathName() |
void setSplineName(string name) | void setPathName(string name, int dynamic = 0) |
int addFrame() vec3 getAngularVelocity(float time) int getClosestFrame(vec3 position) float getClosestTime(vec3 position) vec3 getFramePosition(int num) quat getFrameRotation(int num) vec3 getFrameScale(int num) float getFrameTime(int num) mat4 getFrameTransform(int num) float getFrame() vec3 getLinearVelocity(float time) vec3 getPosition(float time) quat getRotation(float time) vec3 getScale(float time) mat4 getTransform(float time) int load(string name) void removeFrame(int num) int save(string name) void setFramePosition(int num, vec3 pos) void setFrameRotation(int num, quat rot) void setFrameScale(int num, vec3 scale) void setFrameTime(int num, float time) void setFrameTransform(int num, mat4 transform) void setFrame(float time) void setNumFrames(int num) | Removed. See remarks below. |
Remarks:
WorldOccluderMesh Class
UNIGINE | UNIGINE 2 |
---|---|
int getMesh(ObjectMesh mesh) | int getMesh(Mesh mesh) |
int load(string name) | int loadMesh(string name) |
int save(string name) | int saveMesh(string name) |
int setMesh(ObjectMesh mesh) | int setMesh(Mesh mesh) |
New Functions
WorldExpression Class
WorldLayer Class
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)