Decals
A decal is a material projection on the surface. In fact, decals perform changing material parameters of the surface on which these decals are projected. It allows you to add a lot of additional details at basically no performance cost. Decals are rendered in buffers (they change buffer textures) and works only with deferred objects. A decal is a perfect object for bullet holes, bloodstains, ashes, etc.
Decals support decal_base material only. The behavior of decals is similar to detail textures of the material.
Projected Decal with normal map.
Types of Decals
UNIGINE features the following types of decals:
- Orthographic Decal is a decal projected onto a surface by means of orthographic projection.
- Projected Decal is a decal projected onto a surface by means of the perspective projection.
- Mesh Decal is a decal based on the arbitrary .mesh file and projected onto a surface by means of the orthographic projection.
See Also
- UnigineScript classes:
- C++ classes:
Last update: 2017-07-03
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