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Unigine::ObjectBillboards Class

Interface for object billboards handling. See also the UnigineScript analog.

To use this class, include the UnigineObjectBillboards.h file.

Unigine::ObjectBillboards Class

Members


static int type ()

ObjectBillboards type.

Return value

ObjectBillboards type identifier.

static Ptr< ObjectBillboards > create (const NodePtr & node)

ObjectBillboards constructor.

Arguments

  • const NodePtr & node - Node smart pointer.

static Ptr< ObjectBillboards > create (const ObjectPtr & object)

ObjectBillboards constructor.

Arguments

  • const ObjectPtr & object - Object smart pointer.

static Ptr< ObjectBillboards > create ()

ObjectBillboards constructor.

virtual void setDepthSort (int sort) const =0

Sets a value indicating if the depth sorting (in back-to-front order) of billboards is enabled. The depth sorting should be enabled, if alpha blending is used for the billboard material.

Arguments

  • int sort - 1 to enable the depth sorting, 0 to disable it. The default is 0.

virtual int getDepthSort () const =0

Returns a value indicating if the depth sorting (in back-to-front order) of billboards is enabled. The depth sorting should be enabled, if alpha blending is used for the billboard material.

Return value

Returns 1 if the depth sorting is enabled; otherwise, 0.

virtual void clearBillboards () const =0

Deletes all billboards from the Billboards object.

virtual void allocateBillboards (int num) const =0

Allocates a buffer for a given number of billboards that will be created.

Arguments

  • int num - The number of billboards to be created in the allocated buffer.

virtual int addBillboard (float width, float height) const =0

Adds a billboard with given width and height to be managed by the Billboards object. A position, texture coordinates and an angle of the new billboard are set to default:
  • position is set to vec3(0,0,0)
  • texture coordinates are set to vec4(1,1,0,0)
  • angle is set to 0.

Arguments

  • float width - Billboard width in units.
  • float height - Billboard height in units.

Return value

Number of the added billboard.

virtual void removeBillboard (int num) const =0

Removes a given billboard from the Billboard object.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

virtual int getNumBillboards () const =0

Returns the total number of billboards contained in and managed by Billboards object.

Return value

Number of billboards.

virtual void setPosition (int num, const vec3 & position) const =0

Updates the position of a given billboard. The default is vec3(0,0,0).

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.
  • const vec3 & position - New billboard position coordinates.

virtual vec3 getPosition (int num) const =0

Returns the position of a given billboard. The default is vec3(0,0,0).

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

Return value

Billboard position coordinates.

virtual void setTexCoord (int num, const vec4 & texcoord) const =0

Updates texture coordinates of a given billboard. The default is vec4(1,1,0,0).
  • The first pair of coordinates (x and x) sets texture scale by X and Y axes. For example, by the scale of 2 the texture is repeated twice on the billboard.
  • The second pair (z and w) set texture offset along X and Y axes. For example, by the offset of 0.5 along X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center).

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.
  • const vec4 & texcoord - New texture coordinates.

virtual vec4 getTexCoord (int num) const =0

Returns the texture coordinates of a given billboard. The default is vec4(1,1,0,0).
  • The first pair of coordinates (x and x) sets texture scale by X and Y axes. For example, by the scale of 2 the texture is repeated twice on the billboard.
  • The second pair (z and w) set texture offset along X and Y axes. For example, by the offset of 0.5 along X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center).

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

Return value

Billboard texture coordinates.

virtual void setWidth (int num, float width) const =0

Updates a width of a given billboard.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.
  • float width - New billboard width in units.

virtual float getWidth (int num) const =0

Returns the width of a given billboard.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

Return value

Billboard width in units.

virtual void setHeight (int num, float height) const =0

Updates a height of a given billboard.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.
  • float height - New billboard height in units.

virtual float getHeight (int num) const =0

Returns the height of a given billboard.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

Return value

Billboard height in units.

virtual void setAngle (int num, float angle) const =0

Updates an angle of a given billboard, which is used to set the billboard orientation.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.
  • float angle - Billboard angle in degrees to set the billboard orientation. Positive values rotate the billboard clockwise, negative ones rotate it counter-clockwise.

virtual float getAngle (int num) const =0

Returns the angle of a given billboard, which is used to set the billboard orientation.

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

Return value

Billboard angle in degrees. The default is 0 degrees.

virtual void setNormal (int num, const vec3 & vector) const =0

Updates a normal vector of a given billboard, which is used to orient billboard (used only with billboards_impostor_base material).

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.
  • const vec3 & vector - Billboard normal coordinates local to the object.

virtual vec3 getNormal (int num) const =0

Returns the normal vector of a given billboard (used only with billboards_impostor_base material).

Arguments

  • int num - Billboard number in range from 0 to the total number of billboards.

Return value

Billboard normal coordinates local to the object.
Last update: 2017-07-03
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