This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Plugins

New classes and functions in this section:

AutodeskImport Class

UNIGINEUNIGINE 2
int getMeshSkinned(int num)Removed
int saveAnimation(int num, string name, float scale, int animation, float from, float to, float fps)Removed
int saveMesh(int num, int skinned, string name, float scale, int cache)Removed

New Functions

ColladaImport Class

UNIGINEUNIGINE 2
int getNodeController(int num)int getNodeMorph(int num)
int getNodeSkin(int num)
int saveAnimation(int controller, string name, float scale, float from, float to, float fps)Removed
int saveMesh(int num, int controller, string name, float scale, int cache)Removed

New Functions

OpenFlightImport Class

UNIGINEUNIGINE 2
int createMesh(int num, Unigine::Ptr<Unigine::Node> node, float scale)Removed
int saveMesh(int num, string name, float scale, int cache)Removed

New Functions

InterfaceWindow Class

engine.interface Functions

engine.oculus Functions

The list of the engine.oculus functions have been completely updated in order to support Oculus Rift DK2. All the available functions can be found here.

Last update: 2017-07-03
Build: ()