UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
This version of documentation is OUTDATED! Please switch to the latest one.

Application with Direct3D11 via SharpDX Library

This article describes the sample located in the <UnigineSDK>/source/csharp/samples/App/D3D11SharpAppForm/ folder.

The sample demonstrates how to embed Unigine into a Windows Forms application:

  • Create a Windows Forms application and embed Unigine into it.
  • Initialize Direct3D11 by using SharpDX library.
Notice
The sample can be run on Windows only.

Running Sample

To run the sample, you should do the following:

  1. Prepare the development environment:
    Notice
    Microsoft .NET Framework 4 or higher is required.
    Notice
    SharpDX library will be installed automatically when you install Unigine SDK.
  2. Open the Visual C# main_x86.csproj (or main_x64.csproj) project file located in the <UnigineSDK>/source/csharp/samples/App/D3D11SharpAppForm/ folder.
  3. Click the button on the toolbar (or DEBUG -> Start Debugging) to start the project.

    Windows Form Application will open.

Description of C# classes

This sample contains 4 classes:

  • AppForm - inherits the Unigine.App class. In this class the doUpdate(), doRender() and doSwap() functions are overridden and call the update(), render() and swap() functions respectively.
  • AppFormControl - inherits the System.Windows.Forms.Form class. This class implements all the necessary events, which will be performed when user interacts with the application.
  • D3D11SharpAppForm - inherits the AppForm class and initializes the graphics Direct3D11 API in the Windows Forms Application via the SharpDX library.
  • UnigineApp - defines the entry point of the program. C# Wrapper and Engine are initialized here.
Notice
AppForm, AppFormControl, D3D11SharpAppForm are defined in the Unigine namespace.

See Also

Last update: 2017-07-03
Build: ()