This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Projected Decal

A projected decal is a decal projected onto a surface by means of perspective projection. You can create an instance of the image projected onto a surface from a single point as a cone. These decals are of the same scale in spite of how far the surface they are projected onto is.

Projected decals
Notice
Changing of the projection pyramid location relatively to the projection surface changes the size of the decal in accordance with the laws of perspective.

When the human eye views a scene, objects in the distance appear smaller than objects close by - this is known as perspective.

Perspective Projection

While orthographic projection ignores this effect to allow accurate measurements, perspective definition shows distant objects as smaller to provide additional realism.

Perspective Projection Pyramid

See Also

  • A DecalProj class to edit projected decals via UnigineScript.
  • A Unigine::DecalProj class to edit projected decals via C++ API.
  • A set of samples located in the data/samples/decals/ directory:
    1. deferred_proj_00
    2. deferred_proj_01

Creating a Projected Decal

To create a projected decal, perform the following:

  1. On the Menu bar, choose Create -> Decal -> Projected.

  2. Place the decal on the existing surface (for the decal to be projected, the projection pyramid should intersect the surface) and specify the required settings:

    Placement of the Projected Decal

Editing a Projected Decal

In the Decal tab you can adjust the following parameters of the projected decal:

A Decal tab of the Projected Decal Node.

Setting Bit Masks

A viewport bit-mask is available for the decal:

Viewport A viewport mask, specifying if the decal can be seen in the camera's viewport.
Notice
You can specify a light mask and a decal mask in the decal_base material.

Projection Parameters

Parameters of the decal projection:

Radius The height of the projection pyramid along the Z axis, in units.
Field of View The field of view of the decal's projector, in degrees.
Aspect The aspect ratio of the decal, in units.
ZNear The value of the near clipping plane, ranging from 0 to 1.

Life-time Parameters

Life-time and fade-out parameters:

Life time A time period during which the decal will be projected, in seconds.
Fade time A time period during which the decal will fade away (after its life time exceeds), in seconds.

Visibility Parameters

Parameters controlling decal's visibility depending on the distance:

Min visible A minimum visibility distance, starting at which the decal begins to fade in and then becomes completely visible, in units.
Fade A minimum fade-in distance, across which the decal smoothly becomes visible due to the alpha fading. It is counted starting from the minimum visibility distance value, in units.
Max visible A maximum visibility distance, starting at which the decal begins to fade out until becomes completely invisible, in units.
Fade A maximum fade-out distance, across which the decal smoothly becomes invisible due to the alpha fading. It is counted starting from the maximum visibility distance value, in units.

Texture Coordinates Transformation

Decal's texture coordinates transformation (a texture atlas can also be used):

ScaleX A texture scale along the X-axis. For example, by the scale of 2 the texture is repeated twice on one decal.
TranslateX A texture offset along the X-axis. For example, by the offset of 0.5 along the X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center).
ScaleY A texture scale along the Y-axis.
TranslateY A texture scale along the Y-axis.

Setting a Material

A material selection:

Material A new material of the decal.
Last update: 2017-07-03
Build: ()