This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
High-Level Systems
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Physical Class

This class is used to create physicals that represent an invisible force acting upon physical bodies with collision shapes and matching physical mask.

Physical Class

This class inherits from Node

Members


int getPhysicalMask ()

Returns the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Return value

An integer value, each bit of which is used to set a bit mask.

void setPhysicalMask (int mask)

Sets the bit mask for physical interactions. The Physical object will interact with the other object if they both have matching masks.

Arguments

  • int mask - An integer value, each bit of which is used to set a bit mask.
Last update: 2017-07-03
Build: ()