This page has been translated automatically.
UnigineScript
The Language
Core Library
Engine Library
Node-Related Classes
GUI-Related Classes
Plugins Library
Samples
Usage Examples
C++ API
API Reference
Integration Samples
Usage Examples
C++ Plugins
Migration
Migrating to UNIGINE 2.0
C++ API Migration
Migrating from UNIGINE 2.0 to UNIGINE 2.1
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

EntityPool Class

The storage class for the entities.

The EntityPool class implementation can be found in the data/framework/game/level.h file.

EntityPool Class

Members


EntityPool (string name)

Constructor. Creates a new EntityPool class instance in the specified namespace.

Arguments

  • string name - Name of the namespace, which describes all of the entity classes.

void append (Entity entity)

Adds an entity to the pool.

Arguments

  • Entity entity - Entity to append.

Entity getEntity (string type)

Checks if the entity is in the pool.

Arguments

  • string type - Entity type.

Return value

Entity if it is in the pool; otherwise NULL

void clear ()

Clears an entity pool.
Last update: 2017-07-03
Build: ()