EntityPool Class
The storage class for the entities.
The EntityPool class implementation can be found in the data/framework/game/level.h file.
EntityPool Class
Members
EntityPool (string name)
Constructor. Creates a new EntityPool class instance in the specified namespace.Arguments
- string name - Name of the namespace, which describes all of the entity classes.
void append (Entity entity)
Adds an entity to the pool.Arguments
- Entity entity - Entity to append.
Entity getEntity (string type)
Checks if the entity is in the pool.Arguments
- string type - Entity type.
Return value
Entity if it is in the pool; otherwise NULLvoid clear ()
Clears an entity pool.Last update: 2017-07-03
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