Terrain
A terrain is the most important object in the outdoor scene rendering. Unigine provides an opportunity to create limitless terrains with naturally diverse features:
- Plain or hilly relief based on imported or created with Terrain Editor height maps
- Realistic surface coverings (grass, rocks, dirt) created by means of terrain layers
- Holes based on imported or created with Terrain Editor holes map
A terrain is optimized by using the LOD system.
See Also
- A Terrain Creation article for information about terrains creation
- A Terrain Materials article for information about terrain materials
- A Terrain Optimization article to know methods of terrain optimizing
- A Landscape plugin to create any amount of terrains
- A terrain_base material that is applied to terrains
- A Terrain Editor tool for changing the terrain relief and color
- A Terrain Grabber tool for current terrain textures baking
- An ObjectTerrain class to edit terrains via UnigineScript
- An Unigine::ObjectTerrain class to edit terrains via C++ API
Last update: 2017-07-03
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