Shadows
This section contains settings of scene shadows.
Shadows Settings
Enabled | Toggles rendering of shadows on and off. | ||
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Filter Mode | Global filtering mode to be used for shadows from all light sources by default. This mode determines quality of soft shadows. Higher quality produces smoother shadows. Available values:
You can set filtering mode or disable filtering for each light source individually. |
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Filter Noise | Toggles the use of noise for shadow filtering on and off.
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Penumbra Mode | Global quality mode to be used for rendering penumbra from all light sources by default. This mode enables simulation of real-world shadows by keeping sharp contact shadows closer to the base and softening the farther the shadow stretches away. The higher the value the softer the shadows are. Available values:
You can set penumbra quality mode or disable penumbra rendering for each light source individually. |
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Penumbra Noise | Toggles the use of noise for penumbra rendering on and off.
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Translucent Depth | A multiplier for the depth of light penetration into materials. Shows to what extent the translucent material is permeable to light.
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Lerp Shadow Cascades | Toggles linear interpolation of shadow cascades on and off. When enabled, transitions between cascades become smoother. However, the option drops performance as two shadow maps are rendered in transition areas. | ||
Screen Space Shadows | Toggles rendering of screen-space shadows on and off. When this option is enabled, penumbras from the light source are calculated using the ray tracing algorithm. The screen-space shadows should be used for small objects such as books, pens, etc. The option is available for all light sources and calculates shadows at any visibility distance. | ||
Alpha Test Accounting | Toggles alpha test for shadows on and off. | ||
Distance Scale | Global shadow distance scale multiplier. This option allows a developer to easily increase or decrease shadows rendering performance by changing the scale. | ||
Distance | Distance from the camera(in units), starting from which shadows from light sources are not rendered. Increasing the value produces blurred shadows.
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Last update:
2019-08-16
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