This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ARTTracker Plugin

The ARTTracker plugin provides integration with ARTTRACK systems (optical motion capture hardware) from ART.

The ARTTracker guarantees a high reliability especially in big tracking volumes. It is the best solution for interaction with the ART Fingertracking and Motion Capture applications.

The plugin can receive the following types of data:

  • Single marker data
  • Standard body data
  • Inertial body data
  • A.R.T. flystick data
  • Measurement tool data
  • A.R.T. fingertracking hand data
  • A.R.T. human joint model data

When the plugin is loaded, the engine.dtrack class with a bunch of functions is added to UnigineScript.

For more details see the ARTTracker plugin sample and visit the official website.

See Also#

  • The sample <UnigineSDK>/data/samples/plugins/arttracker

Using the Plugin#

To open the world containing a sample do the following:

  • Specify the extern_plugin command line option on the application start-up:
    Shell commands
    main_x64 -extern_plugin "ARTTracker"
  • Click File -> Open World (Ctrl + O) or open the Asset Browser window, open the samples/plugins folder and choose the

System Requirements#

  • DTrack2 software should be installed in your network or PC.
Last update: 2019-11-28
Build: ()