This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

IG::ISymbolsPlane Class

Header: #include <UnigineIGInterface.h>

This class represents the IG Symbols Plane interface. A symbol surface (plane) is a rectangular, two-dimensional drawing region on a virtual plane on which symbols may be drawn. Such plane is placed in 3D space relative to a particular entity or coincident with the near clipping plane of a particular view.

Notice
IG plugin must be loaded.

ISymbolsPlane Class

Members


int getID ( ) #

Returns the plane identifier.

Return value

Identifier of the plane.

void addSymbol ( ISymbol * symbol ) #

Adds the specified symbol to the plane.

Arguments

  • ISymbol * symbol - ID of the symbol.

void setBillboard ( bool enable, bool fixed_scale ) #

Toggles on and off the plane orientation to the viewer and fixing the plane size regardless of the distance to it.

Arguments

  • bool enable - 1 to make the plane a billboard (always oriented to the viewer), 0 to disable orientation to the viewer.
  • bool fixed_scale - 1 to make the billboard size unchanged regardless of its distance from the viewer, 0 — to disable.

bool isBillboard ( ) #

Checks if a node is a billboard (always oriented to the viewer).

Return value

1 if a node is a billboard, otherwise 0.

bool isFixedBillboardScale ( ) #

Checks if the billboard size is fixed relative to the viewer regardless of the distance.

Return value

1 if the billboard scale is fixed, otherwise 0.

void setPosition ( const vec3 & value ) #

Sets the plane position relative to the entity, if the plane has a parent entity.

Arguments

  • const vec3 & value - Position in the coordinate system of a parent entity.

void setRotation ( const quat & rotate ) #

Sets the plane rotation relative to the parent entity. The method is not applicable to billboards.

Arguments

  • const quat & rotate - Rotation quaternion for the plane

void setPhysicalSize ( float width, float heigth ) #

Sets the plane size for planes that have a parent entity.

Arguments

  • float width
  • float heigth

void setUVSize ( float minU, float minV, float maxU, float maxV ) #

Sets the symbol surface 2D coordinate system.

Arguments

  • float minU - Minimum U value of the symbol surface.
  • float minV - Minimum V value of the symbol surface.
  • float maxU - Maximum U value of the symbol surface.
  • float maxV - Maximum V value of the symbol surface.

void setScreenSize ( float width, float heigth, float offsetX, float offsetY ) #

Sets the screen plane resolution and offset in pixels.

Arguments

  • float width - Width of the screen plane, in pixels.
  • float heigth - Height of the screen plane, in pixels.
  • float offsetX - Horizontal offset of the screen plane.
  • float offsetY - Vertical offset of the screen plane.
Last update: 2019-08-16
Build: ()