This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.


A world created in Unigine uses Cartesian coordinates, whereas real-world simulators normally use geospatial data. To make these two universes match, UNIGINE provides GeodeticsPlugin.

This plugin allows translating GPS latitude, longitude, and altitude coordinates to X, Y, and Z and vice versa. The solution is applicable for both flat rectangular terrain areas and the planet-shaped Terrain Global.

See also#

Launching GeodeticsPlugin#

To use GeodeticsPlugin, specify the extern_plugin command line option on the application start-up:

Shell commands
main_x64 -extern_plugin "Geodetics"
Last update: 2019-08-16
Build: ()