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Unigine::ObjectIntersection Class

Header: #include <UnigineObjects.h>

This class is used to store the result of the object intersection (coordinates of the intersection point, as well as surface and instance indices).

ObjectIntersection Class

Members


static ObjectIntersectionPtr create ( ) #

The ObjectIntersection constructor.

void setIndex ( int index ) #

Sets the new intersection triangle number.

Arguments

  • int index - Intersection triangle number.

int getIndex ( ) #

Returns the number of the intersected triangle.

Return value

Intersected triangle number.

void setInstance ( int instance ) #

Sets the new intersected instance number.
Notice
Intersected instance number can be obtained for the following classes:

Arguments

  • int instance - Intersected instance number.

int getInstance ( ) #

Returns the number of the intersected instance.
Notice
Intersected instance number can be obtained for the following classes:

Return value

Intersected instance number.

void setPoint ( const Math::vec3 & point ) #

Sets new coordinates of the intersection point.

Arguments

  • const Math::vec3 & point - Coordinates of the intersection point.

Math::vec3 getPoint ( ) #

Returns coordinates of the intersection point.

Return value

Coordinates of the intersection point.
Last update: 2019-08-16
Build: ()