Unigine::ObjectIntersection Class
Header: | #include <UnigineObjects.h> |
ObjectIntersection Class
Members
static ObjectIntersectionPtr create ( ) #
The ObjectIntersection constructor.void setIndex ( int index ) #
Sets the new intersection triangle number.Arguments
- int index - Intersection triangle number.
int getIndex ( ) #
Returns the number of the intersected triangle.Return value
Intersected triangle number.void setInstance ( int instance ) #
Sets the new intersected instance number.Intersected instance number can be obtained for the following classes:
Arguments
- int instance - Intersected instance number.
int getInstance ( ) #
Returns the number of the intersected instance.Intersected instance number can be obtained for the following classes:
Return value
Intersected instance number.void setPoint ( const Math::vec3 & point ) #
Sets new coordinates of the intersection point.Arguments
- const Math::vec3 & point - Coordinates of the intersection point.
Math::vec3 getPoint ( ) #
Returns coordinates of the intersection point.Return value
Coordinates of the intersection point.Last update:
2019-08-16
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