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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

World Trigger

A world trigger is a cuboid shaped object, which fires callbacks when any node (collider or not) gets inside or outside of it.

A World Trigger Affecting Meshes

See also#

Creating a World Trigger#

To create a world trigger via UnigineEditor:

  1. On the Menu bar, choose Create -> Logic -> World Trigger

    Trigger Creation
  2. Place the node in the scene.

Editing a World Trigger#

In the Node tab of the Parameters window, you can adjust the following parameters of the trigger:

Node tab of the World Trigger node

Bounding Box Parameters

A set of bounding box parameters:

Edit Size Toggles the editing mode for the world trigger node on and off. When enabled, the bounding box sides that can be resized are highlighted with the colored rectangles. To change the size of a side, drag the corresponding rectangle.

Touch Toggles the touch mode for the trigger on and off. With this mode on, the trigger reacts to the node at a partial contact. Otherwise, the trigger reacts only if the whole bounding box gets inside it.
Size The size of the trigger's bounding box along the X, Y, and Z axes, in units.

Callbacks

A set of callbacks:

Enter Callback The name of the enter world script callback function.
Leave Callback The name of the leave world script callback function.
Last update: 2019-08-16
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