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Unigine::ObjectMeshSplineCluster Class

Header: #include <UnigineObjects.h>
Inherits: Object

ObjectMeshSplineCluster Class

Members


static Ptr<ObjectMeshSplineCluster> cast ( const Ptr<Node> & node ) #

Casts an ObjectMeshSplineCluster out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectMeshSplineCluster.

static int type ( ) #

Returns the type of the node.

Return value

Node type identifier.

static Ptr<ObjectMeshSplineCluster> cast ( const Ptr<Object> & base ) #

Casts an ObjectMeshSplineCluster out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectMeshSplineCluster.

const char * getMeshName ( ) #

Returns the name of the mesh handled by a mesh spline cluster.

Return value

Mesh name.

int getNumMeshes ( ) #

Returns the total number of meshes handled by the mesh spline cluster.

Return value

Number of meshes.

Math::mat4 getMeshTransform ( int num ) #

Returns the transformation of the given mesh instance.

Arguments

  • int num - Mesh instance number.

Return value

Mesh transformation matrix.

int getClusterTransforms ( const UNIGINE_BOUND_BOX & bounds, Vector< Math::mat4 > & transforms ) #

Collects transformations (local coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const UNIGINE_BOUND_BOX & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::mat4 > & transforms - Buffer to store transformations of spline cluster meshes.

Return value

1, if there are transformations of spline cluster meshes; or 0, if there are no transformations of spline cluster meshes found.

int getClusterWorldTransforms ( const UNIGINE_BOUND_BOX & bounds, Vector< Math::Mat4 > & transforms ) #

Collects transformations (world coordinates) for all spline cluster meshes within the area specified by the given bounding box and puts them to the specified buffer.

Arguments

  • const UNIGINE_BOUND_BOX & bounds - Bounding box, defining the area, for which the transformations of spline cluster meshes are to be collected.
  • Vector< Math::Mat4 > & transforms - Buffer to store transformations of spline cluster meshes.

Return value

1, if there are transformations of spline cluster meshes; or 0, if there are no transformations of spline cluster meshes found.

int getNumSurfaceTargets ( int surface ) #

Returns the total number of surface targets.

Arguments

  • int surface - Surface number.

Return value

Total number of surface targets.

const char * getSurfaceTargetName ( int surface, int target ) #

Returns the name of a given surface target.

Arguments

  • int surface - Surface number.
  • int target - Target number.

Return value

Target name.

int findSurfaceTarget ( const char * name, int surface ) #

Searches for a surface target with a given name.

Arguments

  • const char * name - Target name.
  • int surface - Surface number.

Return value

Target number if it exists; otherwise, -1.
Last update: 2019-08-16