This page has been translated automatically.
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

IG::IViewBase Class

Header: #include <IGInterface.h>

This class represents the IG View base interface. It contains common methods for View and ViewGroup interfaces.

Notice
IG plugin must be loaded.

IViewBase Class

Members


void setParentEntity ( IEntity * entity ) #

Attaches the View(Group) as a child to the specified parent entity.

Arguments

  • IEntity * entity - Parent entity.

int getParentEntityID ( ) #

Returns the ID of the parent entity for the View(Group).

Return value

Parent entity ID.

void setGeoPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in geo-coordinates (lat, lon, alt).

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in geo-coordinates (lat, lon, alt).

Math::Vec3 getGeoPosition ( ) #

Returns the current View(Group) position, in geo-coordinates (lat, lon, alt).

Return value

View(Group) position, in geo-coordinates (lat, lon, alt).

void setPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position.

Arguments

  • const Math::Vec3 & position - View(Group) position coordinates to set.

Math::Vec3 getPosition ( ) #

Returns the current View(Group) position.

Return value

View(Group) position coordinates.

void setWorldPosition ( const Math::Vec3 & position ) #

Sets the View(Group) position, in world coordinates.

Arguments

  • const Math::Vec3 & position - View(Group) position to set, in world coordinates.

Math::Vec3 getWorldPosition ( ) #

Returns the current View(Group) position, in world coordinates.

Return value

View(Group) position, in world coordinates.

void setRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getRotationEuler ( ) #

Returns the current View(Group) rotation.

Return value

View(Group) rotation euler angles.

void setWorldRotationEuler ( const Math::vec3 & euler ) #

Sets the View(Group) rotation, in world coordinates.

Arguments

  • const Math::vec3 & euler - View(Group) rotation euler angles to set.

Math::vec3 getWorldRotationEuler ( ) #

Returns the current View(Group) rotation, in world coordinates.

Return value

View(Group) rotation euler angles.

const Ptr<Node> & getNode ( ) #

Returns the node assigned to the View(Group).

Return value

Node assigned to the View(Group).

const Ptr<PlayerDummy> & getPlayer ( ) #

Returns the PlayerDummy assigned to the View(Group).

Return value

PlayerDummy assigned to the View(Group).
Last update: 2019-08-16
Build: ()