Video Tutorial: Water
In this tutorial:
- Global water object
- Material presets for different sea conditions according to the Beaufort scale
- Adjusting water material parameters
- Using Material Mask to filter out decals
- Geometry parameters
- Configuring water surface rippling and waves animation
- Procedural foam
- Subsurface scattering
- Underwater parameters
- Configuring the look of water surface
- Caustics effect
- Setting up planar reflections
- Skipping water areas using field spacers
- Adjusting water height using field height objects
- Creating an effect of water disturbances and foam trail using particle-based field height and decal objects
- Creating a realistic shoreline
- Water rendering settings
- Creating arbitrary water basins using Water Mesh object
Last update:
2019-08-16
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