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Interface Overview
Assets Workflow
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
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Motion Blur

This section describes settings for the motion blur effect.

Motion Blur Settings
Enabled Toggles motion blur on and off.
Velocity Amount of motion blur for moving physical bodies.
  • The higher the value, the more blurred the objects appear when moving.
Maximum Velocity Maximum possible amount of motion blur for moving physical objects. When their body velocity exceeds the set value, they are blurred as if they have the maximum velocity set by the parameter. This parameter should be used in order to:
  • Avoid excessive blurring of fast moving objects.
  • Save performance, as increasing the object's velocity leads to increasing the radius of the motion blur effect that drops performance at very high values.
Num Steps The number of steps used in the motion blur.
  • The higher the value, the more correct the motion blur effect is.
  • At low values, moving objects may look doubled, however, performance increases.
Noise Intensity Intensity of the noise used in the motion blur.
Neat Silhouettes Toggles neat silhouettes for motion blur on and off. When enabled, this option keeps contours of objects in front of the camera unblurred.
Camera Velocity Toggles camera velocity contribution to the motion blur effect on and off. When disabled, only velocities of objects are taken into account.
This setting is disabled in the VR mode by default.
Last update: 2019-08-16
Build: ()