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Unigine::Gui Class

Header: #include <UnigineGui.h>

Creates a GUI. Different types of GUI widgets can be either added to one of the following:

  • To the system GUI (Unigine user interface) that is rendered on top of application window.
  • To the GUI object positioned in the world. In this case, any postprocessing filter can be applied.
Default values returned by the following methods can be overridden via RC files defining a custom GUI.

Gui Class

Members


Ptr<Gui> get ( ) #

Returns a pointer to the GUI.

Return value

Pointer to the GUI.

int getActivity ( ) #

Returns a value indicating if any widget in the GUI is in focus.

Return value

1 if any widget is focused; otherwise, 0.

Ptr<Widget> getChild ( int num ) #

Returns a child widget with a given number.

Arguments

  • int num - Child widget number.

Return value

Child widget.

int isChild ( const Ptr<Widget> & widget ) #

Checks if a given widget is a child of the current GUI.

Arguments

  • const Ptr<Widget> & widget - Widget to check.

Return value

Returns 1 if the given widget is a child; otherwise, 0.

void setColor ( const Math::vec4 & color ) #

Sets a color for the global color multiplier. The default is equivalent to #ffffff (white).

Arguments

  • const Math::vec4 & color - Color multiplier.

Math::vec4 getColor ( ) #

Returns the color of the global color multiplier.

Return value

Color multiplier.

void setDefaultAlpha ( float alpha ) #

Sets a standard alpha value for widgets.

Arguments

  • float alpha - Alpha value. 0 means completely transparent.

float getDefaultAlpha ( ) #

Returns the standard alpha value of a widget.

Return value

Alpha value.

void setDefaultColor ( const Math::vec4 & color ) #

Sets a standard font color for widgets. The default is equivalent to #ddddff (blue-white).

Arguments

  • const Math::vec4 & color - Font color.

Math::vec4 getDefaultColor ( ) #

Returns the standard font color of a widget.

Return value

Font color.

void setDefaultSize ( int size ) #

Sets a standard font size for widgets.

Arguments

  • int size - Font size.

int getDefaultSize ( ) #

Returns the standard font size of a widget.

Return value

Font size.

void setDisabledAlpha ( float alpha ) #

Sets an alpha value for disabled widgets.

Arguments

  • float alpha - Alpha value. 0 means completely transparent.

float getDisabledAlpha ( ) #

Returns the alpha value of a disabled widget.

Return value

Alpha value.

void setDisabledColor ( const Math::vec4 & color ) #

Sets a font color for disabled widgets. The default is equivalent to #869caa (light bluish).

Arguments

  • const Math::vec4 & color - Font color.

Math::vec4 getDisabledColor ( ) #

Returns the font color of a disabled widget.

Return value

Font color.

void setDisabledEnabled ( int enabled ) #

Sets a value indicating if a widget can be rendered as disabled (i.e. change its color accordingly), when necessary.

Arguments

  • int enabled - Positive value if the widget can be rendered as disabled; otherwise, 0.

int isDisabledEnabled ( ) #

Returns a value indicating if a widget can be rendered as disabled (i.e. change its color accordingly), when necessary.

Return value

1 if the widget can be rendered as disabled; otherwise, 0.

void setEnabled ( int enabled ) #

Sets a value indicating if a widget should be enabled/disabled.

Arguments

  • int enabled - 1 to enable the GUI, 0 to disable it.

int isEnabled ( ) #

Returns a value indicating if the GUI is enabled.

Return value

Return 1 if the GUI is enabled; otherwise, 0 is returned.

void setExposeSpeed ( float speed ) #

Sets a duration of animation played when the widget appears.

Arguments

  • float speed - Duration in cycles per second, for example, 6 means that the duration is a 1/6 of a second.

float getExposeSpeed ( ) #

Returns the duration of animation played when a widget appears.

Return value

Duration in cycles per second.

void setFadeInSpeed ( float speed ) #

Sets a duration of fade-in animation played when the widget gets focused.

Arguments

  • float speed - Duration in cycles per second, for example, 8 means that the duration is a 1/8 of a second.

float getFadeInSpeed ( ) #

Returns the duration of fade-in animation played when a widget gets focused.

Return value

Duration in cycles per second.

void setFadeOutSpeed ( float speed ) #

Sets a duration of fade-out animation played when the widget loses focus.

Arguments

  • float speed - Duration in cycles per second, for example, 4 means that the duration is a 1/4 of a second.

float getFadeOutSpeed ( ) #

Returns the duration of fade-out animation played when a widget loses focus.

Return value

Duration in cycles per second.

Ptr<Widget> getFocus ( ) #

Returns the widget that is currently in focus.

Return value

Focused widget smart pointer.

void setFocusedAlpha ( float alpha ) #

Sets an alpha value for focused widgets. The default is 1 (completely opaque).

Arguments

  • float alpha - Alpha value. 0 means completely transparent.

float getFocusedAlpha ( ) #

Returns the alpha value of a focused widget.

Return value

Alpha value.

void setFocusedColor ( const Math::vec4 & color ) #

Sets an font color for focused widgets. The default is equivalent to #ffffff (white).

Arguments

  • const Math::vec4 & color - Font color.

Math::vec4 getFocusedColor ( ) #

Returns the font color of a focused widget.

Return value

Font color.

void setFocusedEnabled ( int enabled ) #

Sets a value indicating if a widget can be rendered as focused on (i.e. change its color accordingly), when necessary.

Arguments

  • int enabled - Positive value if the widget can be rendered as focused on; otherwise, 0.

int isFocusedEnabled ( ) #

Returns a value indicating if a widget can be rendered as focused on (i.e. change its color accordingly), when necessary.

Return value

1 if the widget can be rendered as focused on; otherwise, 0.

void setFocusedPermanent ( int permanent ) #

Changes the permanent color of the focused widget.

Arguments

  • int permanent - 1 - a font color is overridden with the global GUI focused color; 0 - a font color is unchanged.

int isFocusedPermanent ( ) #

Returns a value indicating if the permanent color of the focused widget is changed.

Return value

1 if the font color is overridden with the global GUI focused color; 0 if the font color is unchanged.

int setFont ( const char * name ) #

Changes the font used in the system GUI.

Arguments

  • const char * name - Path to the font file.

Return value

1 if the font is successfully changed; otherwise, 0.

int getHeight ( ) #

Returns the current screen height.

Return value

Screen height, in pixels.

void setHidden ( int hidden ) #

Sets a value indicating if a widget should not be rendered.

Arguments

  • int hidden - 1 to show the GUI, 0 to hide it.

int isHidden ( ) #

Returns a value indicating if a widget is rendered visible.

Return value

1 if the widget is rendered; otherwise, 0.

int getKeyActivity ( unsigned int key ) #

Checks if a given key already has a special purpose for the widget in focus.

Arguments

  • unsigned int key - One of the standard ASCII control codes or one of the APP_KEY_* pre-defined variables.

Return value

1 if the key cannot be used; otherwise, 0.

void setMouseButton ( int button ) #

Sets a mouse button, which input should be received.

Arguments

int getMouseButton ( ) #

Returns the mouse button, which input is received.

Return value

APP_BUTTON_LEFT or APP_BUTTON_RIGHT or APP_BUTTON_MIDDLE.

void setMouseCursor ( int cursor ) #

Sets a mouse pointer to display.

Arguments

  • int cursor - One of the CURSOR_* pre-defined variables.

int getMouseCursor ( ) #

One of the CURSOR_* pre-defined variables.

Return value

Returns the type of mouse pointer currently displayed.

int getMouseDX ( ) #

Returns the difference between the previous position of the mouse pointer and the current one along the X axis.

Return value

Difference along the X axis.

int getMouseDY ( ) #

Returns the difference between the previous position of the mouse pointer and the current one along the Y axis.

Return value

Difference along the Y axis.

void setMouseEnabled ( int enabled ) #

Enables or disables rendering of the mouse cursor.

Arguments

  • int enabled - 1 to enable the mouse, 0 to disable it.

int isMouseEnabled ( ) #

Returns a value indicating if the mouse cursor is rendered.

Return value

1 if the mouse is rendered; otherwise, 0.

void setMouseGrab ( int grab ) #

Sets a value indicating if the mouse pointer is bound to the GUI.

Arguments

  • int grab - 1 if the mouse pointer cannot leave the GUI; otherwise, 0.

int getMouseGrab ( ) #

Returns a value indicating if the mouse pointer is bound to the GUI.

Return value

1 if the mouse pointer cannot leave the GUI; otherwise, 0.

void setMouseSprite ( const Ptr<WidgetSprite> & sprite ) #

Sets a custom mouse pointer.

Arguments

  • const Ptr<WidgetSprite> & sprite - Sprite with a custom mouse pointer, or NULL to fall back to the standard mouse pointer.

Ptr<WidgetSprite> getMouseSprite ( ) #

Returns the custom mouse pointer currently in use.

Return value

Sprite with a custom mouse pointer, or NULL if the standard mouse pointer is used.

int getMouseX ( ) #

Returns the current X coordinate of the mouse pointer in the coordinate system of the application window.

Return value

X coordinate of the mouse pointer.

int getMouseY ( ) #

Returns the current Y coordinate of the mouse pointer in the coordinate system of the application window.

Return value

Y coordinate of the mouse pointer.

int getNumChildren ( ) #

Returns the number of widgets in the GUI.

Return value

Number of widgets.

Ptr<Widget> getOverlappedFocus ( ) #

Returns the widget placed under the currently focused widget.

Return value

Overlapped widget.

int isOwner ( ) #

Ptr<Widget> getPermanentFocus ( ) #

Returns a widget that is always in focus.

Return value

Widget always in focus.

int setResource ( const char * name ) #

Changes the resource skin file used in the system GUI.

Arguments

  • const char * name - Path to the rc file.

Return value

1 if the resource file is successfully changed; otherwise, 0.

int setSkin ( const char * name ) #

Changes the GUI skin used in the system GUI.

Arguments

  • const char * name - Path to the skin file (an RC file and textures).

Return value

1 if the skin is successfully changed; otherwise, 0.

void setToolTip ( int x, int y, const char * str ) #

Sets a tooltip.

Arguments

  • int x - X coordinate of the tooltip position.
  • int y - Y coordinate of the tooltip position.
  • const char * str - ToolTip text.

void setToolTipAlpha ( float alpha ) #

Sets an alpha value for tooltips. The default is 0.95 (translucent).

Arguments

  • float alpha - Alpha value. 0 means completely transparent.

float getToolTipAlpha ( ) #

Returns the alpha value of a tooltip.

Return value

Alpha value.

void setToolTipColor ( const Math::vec4 & color ) #

Sets a font color for tooltips. The default is equivalent to #000000 (black).

Arguments

  • const Math::vec4 & color - Font color.

Math::vec4 getToolTipColor ( ) #

Returns the font color of a tooltip.

Return value

Font color.

void setToolTipEnabled ( int enabled ) #

Sets a value indicating whether tooltips are available or not.

Arguments

  • int enabled - 1 to enable tooltips; otherwise, 0.

int isToolTipEnabled ( ) #

Returns a value indicating if tooltips are available or not.

Return value

Return 1 if tooltips are enabled; otherwise, 0.

int getToolTipHeight ( const char * str ) #

Returns a height of the given tooltip.
Notice
Height of a single-line tooltip is equal to 21 pixels.

Arguments

  • const char * str - A tooltip text.

Return value

Height of the given tooltip (in pixels).

void setToolTipSize ( int size ) #

Sets a font size for widgets.

Arguments

  • int size - Font size.

int getToolTipSize ( ) #

Returns the font size of a tooltip.

Return value

Font size.

const char * getToolTipText ( ) #

Gets GUI ToolTip text.

Return value

GUI ToolTip text.

void setToolTipTime ( float time ) #

Sets a delay before tooltip appearance.

Arguments

  • float time - Delay in cycles per second.

float getToolTipTime ( ) #

Returns the delay before tooltip appearing.

Return value

Delay in cycles per second.

void setToolTipWidth ( int width ) #

Sets the width for the tooltip.

Arguments

  • int width - New tooltip width.

int getToolTipWidth ( const char * str ) #

Returns the current width of the tooltip.

Arguments

  • const char * str - A tooltip text.

Return value

Width of the tooltip.

int getToolTipWidth ( ) #

Returns the current width of the tooltip.

Return value

Width of the tooltip.

int getToolTipX ( ) #

Gets GUI ToolTip X position.

Return value

GUI ToolTip X position.

int getToolTipY ( ) #

Gets GUI ToolTip Y position.

Return value

GUI ToolTip Y position.

void setTransform ( const Math::mat4 & transform ) #

Sets the global GUI transformation matrix. This 2D matrix can be tilted, rotated, moved or modified in many ways in 3D space.

Arguments

  • const Math::mat4 & transform - Transformation matrix.

Math::mat4 getTransform ( ) #

Returns GUI transformation matrix.

Return value

GUI transformation matrix.

void setTransparentAlpha ( float alpha ) #

Sets an alpha value for transparent widgets. A widget is transparent, if it uses blending. The default is 0.8 (translucent).

Arguments

  • float alpha - Alpha value. 0 means completely transparent.

float getTransparentAlpha ( ) #

Returns the alpha value of a transparent widget. A widget is transparent, if it uses blending.

Return value

Alpha value.

void setTransparentColor ( const Math::vec4 & color ) #

Sets a font color for transparent widgets. A widget is transparent, if it uses blending. The default is equivalent to #869caa (light bluish).

Arguments

  • const Math::vec4 & color - Font color.

Math::vec4 getTransparentColor ( ) #

Returns the font color of a transparent widget. A widget is transparent, if it uses blending.

Return value

Font color of a transparent widget.

void setTransparentEnabled ( int enabled ) #

Sets a value indicating if a widget can be rendered as transparent (i.e. change its color accordingly), when necessary. For example, this function allows to control whether the drop-down list of combobox is transparent or not.

Arguments

  • int enabled - Positive value if the widget can be rendered as transparent; otherwise, 0.

int isTransparentEnabled ( ) #

Returns a value indicating if a widget can be rendered as transparent (i.e. change its color accordingly), when necessary. For example, it can indicate whether the drop-down list of combobox is transparent or not.

Return value

1 if the widget can be rendered as transparent; otherwise, 0.

int getWidth ( ) #

Returns the current screen width.

Return value

Screen width, in pixels.

void addChild ( const Ptr<Widget> & widget, int flags = 0 ) #

Adds a given widget to the GUI.

Arguments

  • const Ptr<Widget> & widget - Widget to add.
  • int flags - One of the ALIGN_* pre-defined variables. This is an optional parameter.

int addDictionary ( const char * name, const char * language = 0 ) #

Adds a new dictionary with localized interface strings. Dictionaries cannot be modified in run-time.

Arguments

  • const char * name - Path to the dictionary file.
  • const char * language - Name of the dictionary language.

Return value

Returns 1 if the dictionary is added successfully; otherwise, 0.

void clearDictionaries ( ) #

Clears all dictionaries.

int clearTexture ( const char * name ) #

Clears the specified GUI texture file cache.

Arguments

  • const char * name - Texture name.

Return value

1 if the texture is successfully cleared; otherwise, 0.

Ptr<Gui> create ( const char * name = 0 ) #

GUI constructor.

Arguments

  • const char * name - GUI skin name.

Return value

Pointer to the created GUI.

void destroy ( ) #

Destroys all GUI resources.

void disable ( ) #

Disables GUI rendering.

void enable ( int width, int height ) #

Enables GUI rendering.

Arguments

  • int width - GUI width.
  • int height - GUI height.

void grab ( ) #

Sets the owner flag to 1 for the GUI pointer. The GUI should not be handled by the class after this function is called

int hasTranslation ( const char * arg1 ) #

Returns a value indicating if there is translation for a given string in the localization dictionary.

Arguments

  • const char * arg1 - String to check.

Return value

1 if there is translation for the given string; otherwise, 0.

Math::vec4 parseColor ( const char * str ) #

Converts a color string in the Web format (RRGGBB / #RRGGBB or RRGGBBAA / #RRGGBBAA) into its vec4 equivalent.

Arguments

  • const char * str - Color string in the Web format.

Return value

Color value in vec4.

void release ( ) #

Sets the owner flag to 0 for the GUI pointer. The GUI should be handled by the class after this function is called.

void removeChild ( const Ptr<Widget> & widget ) #

Removes a child widget from the list of children.

Arguments

  • const Ptr<Widget> & widget - Child widget to be removed.

void removeFocus ( ) #

Removes focus from the GUI.

void render ( int mouse_x, int mouse_y, int mouse_button, int mouse_show ) #

Renders GUI with specified parameters.

Arguments

  • int mouse_x - X mouse position.
  • int mouse_y - Y mouse position.
  • int mouse_button - Pressed mouse button.
  • int mouse_show - Show mouse cursor flag.

void replaceChild ( const Ptr<Widget> & widget, const Ptr<Widget> & old_widget, int flags = 0 ) #

Replaces a given widget in the GUI with another widget.

Arguments

  • const Ptr<Widget> & widget - Replacement widget.
  • const Ptr<Widget> & old_widget - Widget to be replaced.
  • int flags - One of the ALIGN_* pre-defined variables. This is an optional parameter.

int saveDictionary ( const char * name, const char * language = 0 ) #

Saves the current dictionary on disk. This function can be used to save the currently loaded dictionary into another file.

Arguments

  • const char * name - Name of the dictionary language.
  • const char * language - Dictionary language name.

Return value

Returns 1 if the dictionary is saved successfully; otherwise, 0.

const char * translate ( const char * str ) #

Translates the string using dictionary.

Arguments

  • const char * str - String to translate.

Return value

Target (translated) string if it is found in the localization dictionary; otherwise, the source string.

void update ( float ifps ) #

Updates GUI.

Arguments

  • float ifps - Inverse FPS counter.
Last update: 2019-08-16
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