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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine::ObjectSky Class

Header: #include <UnigineObjects.h>
Inherits: Object

This class is used to create sky.

See Also#

A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/objects/ folder:

  • sky_00
  • sky_01
  • sky_02

ObjectSky Class

Members


static ObjectSkyPtr create ( ) #

Constructor. Creates a new sky object.

static Ptr<ObjectSky> cast ( const Ptr<Node> & node ) #

Casts an ObjectSky out of the Node instance.

Arguments

  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to ObjectSky.

static Ptr<ObjectSky> cast ( const Ptr<Object> & base ) #

Casts an ObjectSky out of the Object instance.

Arguments

  • const Ptr<Object> & base - Pointer to Object.

Return value

Pointer to ObjectSky.

static int type ( ) #

Returns the type of the node.

Return value

ObjectSky node type identifier.

void setSpherical ( int spherical ) #

Sets a value indicating if a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.

Arguments

  • int spherical - 1 for the whole sphere; 0 for a sky hemisphere.

int isSpherical ( ) #

Returns a value indicating whether a sky background cube map should be mapped onto a whole sphere rather then a hemisphere.

Return value

1 if the sky is a sphere; 0, if a hemisphere.
Last update: 2019-08-16
Build: ()