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World Settings

This section contains all world-related settings.

World settings

World Settings

World Distance Distance from the camera, from which all nodes are not rendered or simulated (infinite by default). The distance is measured from the camera to the node's bound.
World Budget World generation time budget for the Grass and Clutter objects in frames per second.
Update Grid Size Size of the grid to be used for spatial tree update, in units. The default value is an average one, and can be adjusted when necessary depending on the scene.
Game Scale Scale factor to speed up or slow down the game time. That includes both rendering rate (for example, particles spawn rate and material offsets) and physics ticks.
Last update: 2019-08-16