Content Creation
This section contains an overview of all types of assets required for a virtual world in order they appear in our suggested content pipeline. Each chapter covers one topic and consists of requirements, guidelines, and advice regarding that topic.
Articles in This Section
- Materials
- Hierarchy and Inheritance
- Built-in Base Materials
- billboards_base
- billboards_cloud_base
- billboards_impostor_base
- clouds_base
- decal_base
- decal_terrain_hole_base
- grass_base
- grass_impostor_base
- gui_base
- mesh_base
- particles_base
- render_composite
- sky_base
- terrain_base
- terrain_global_base
- volume_cloud_base
- volume_fog_base
- volume_light_base
- volume_omni_base
- volume_proj_base
- volume_shaft_base
- water_global_base
- water_mesh_base
- Postprocess Materials
- Debug Materials
- Custom Materials
Last update:
2019-08-16
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