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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
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Unigine::AppProjectionInterface Class

This set of functions is available when the AppProjection plugin is loaded. This plugin allows creating multi-projector setups.

Notice
AppProjection plugin cannot be used in a Qt-based application

If the plugin is loaded together with the engine, the HAS_APP_PROJECTION definition is set. This definition can be used, for example, to avoid errors if the plugin is not loaded: the code in which the plugin functions are executed can be wrapped around as follows:

Source code (UnigineScript)
#ifdef HAS_APP_PROJECTION
	// engine.projection functions
#endif

AppProjection Class

Members


void showSetupWindow ( ) #

Shows the setup window for the AppProjection plugin.

void setResolutionUpscale ( float upscale ) #

Sets the resolution upscale factor.

Arguments

  • float upscale - Resolution upscale factor.

float getResolutionUpscale ( ) #

Returns the current resolution upscale factor.

Return value

Resolution upscale factor.

void setPluginEnabled ( int enable ) #

Enables or disables the AppProjection plugin.
Notice
All distortions will be removed.

Arguments

  • int enable - 1 to enable the AppProjection plugin; 0 to disable it.

int isPluginEnabled ( ) #

Returns a value indicating if the AppProjection plugin is enabled.

Return value

1 if the AppProjection plugin is enabled; otherwise, 0.

int projectionGetWidth ( ) #

Returns the number of projections set via video_width CLI option.

Return value

Number of projections.

void setPrimary ( int primary ) #

Specifies which projection to use as a primary one.

Arguments

int getPrimary ( ) #

Returns the number of projection, which is used as a primary one.

Return value

Projection number, in the range from 0 to the total number of projections.

int saveState ( const Ptr<Stream> & stream ) #

Saves current states of all projections (warping, blending, color, etc.) to the specified stream.

Arguments

  • const Ptr<Stream> & stream - Stream to save state data for all projections.

Return value

1 if states of all projections are saved successfully; otherwise, 0.

int saveState ( int num, const Ptr<Stream> & stream ) #

Saves the current state of the projection with the specified number to the specified stream.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Ptr<Stream> & stream - Stream to save state data for the specified projection.

Return value

1 if the current state of the projection with the specified number is restored successfully; otherwise, 0.

int restoreState ( const Ptr<Stream> & stream ) #

Restores states of all projections (warping, blending, color, etc.) from the specified stream.

Arguments

  • const Ptr<Stream> & stream - Stream containing saved state data for all projections.

Return value

1 if states of all projections are restored successfully; otherwise, 0.

int restoreState ( int num, const Ptr<Stream> & stream ) #

Restores the state of the projection with the specified number from the specified stream.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Ptr<Stream> & stream - Stream containing saved state data for the specified projection.

Return value

1 if the state of the projection with the specified number is restored successfully; otherwise, 0.

void reset ( ) #

Resets all parameters (warping, blending, color, etc.) of all projections to default values.

void reset ( int num ) #

Resets all parameters (warping, blending, color, etc.) of the specified projection to default values.

Arguments

void save ( const char * file_name, int binary ) #

Saves configurations of all projections to the specified file.

Arguments

  • const char * file_name - Path to a .proj file, to which configurations of all projections are to be saved.
  • int binary - 1 to save in binary format, 0 to save in XML format. The defauld value is 0.

void save ( int num, const char * file_name, int binary ) #

Saves configuration of the specified projection to the specified file.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const char * file_name - Path to a .proj file, to which configuration of the specified projection is to be saved.
  • int binary - 1 to save in binary format, 0 to save in XML format. The defauld value is 0.

void load ( const char * file_name, int binary ) #

Loads configurations of all projections from the specified file.

Arguments

  • const char * file_name - Path to a .proj file containing configurations of all projections.
  • int binary - 1 to save in binary format, 0 to save in XML format. The defauld value is 0.

void load ( int num, const char * file_name, int binary ) #

Loads configuration of the specified projection from the specified file.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const char * file_name - Path to a .proj file containing configuration of the specified projection.
  • int binary - 1 to save in binary format, 0 to save in XML format. The defauld value is 0.

Ptr<Gui> getGui ( int num ) #

Returns a GUI instance to draw interface on for the specified projection.

Arguments

Return value

GUI instance.

void setEnabled ( int num, int enable ) #

Enables the specified projection for viewport rendering.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int enable - 1 to enable the projection for rendering; 0 to disable it.

int isEnabled ( int num ) #

Returns a value indicating if the specified projection is enabled for viewport rendering.

Arguments

Return value

1 if the projection is enabled for rendering; otherwise, 0.

void setViewportMask ( int num, int mask ) #

Sets a viewport bit mask for the specified projection. Object surfaces, materials, decals, lights and GUI objects will be rendered into this viewport only if their viewport mask matches this one (one matching bit is enough).

Arguments

void setReflectionViewportMask ( int num, int mask ) #

Sets a bit mask for rendering reflections on the specified projection. Reflections are rendered in the viewport if masks of reflective materials match this one (one matching bit is enough).

Arguments

void setProjection ( int num, const Math::mat4 & projection ) #

Sets the projection matrix for the specified projection.

Arguments

Math::mat4 getProjection ( int num ) #

Returns the current projection matrix used for the specified projection.

Arguments

Return value

Projection matrix used for the specified projection.

void setModelview ( int num, const Math::Mat4 & modelview ) #

Sets the model-view matrix for the specified projection.

Arguments

Math::Mat4 getModelview ( int num ) #

Gets the current model-view matrix used for the specified projection.

Arguments

Return value

Model-view matrix used for the specified projection.

void setMaterials ( int num, const char * materials ) #

Sets postprocess materials to be applied to the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const char * materials - Postprocess materials (comma-separated list).

void setAngle ( int num, int angle ) #

Sets canvas rotation angle for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int angle - Canvas rotation angle:
    • 0 - 0 degrees
    • 1 - 90 degrees
    • 2 - 180 degrees
    • 3 - 270 degrees

int getAngle ( int num ) #

Returns the current canvas rotation angle for the specified projection.

Arguments

Return value

Current canvas rotation angle:
  • 0 - 0 degrees
  • 1 - 90 degrees
  • 2 - 180 degrees
  • 3 - 270 degrees

void setFlipHorizontal ( int num, int flip ) #

Enables or disables horizontal flipping of canvas for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int flip - 1 to enable horizontal flipping for the canvas of the specified projection, 0 to disable it.

int isFlipHorizontal ( int num ) #

Returns a value indicating if the canvas of the specified projection is flipped horizontally.

Arguments

Return value

1 if the canvas of the specified projection is flipped horizontally; otherwise, 0.

void setFlipVertical ( int num, int flip ) #

Enables or disables vertical flipping of canvas for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int flip - 1 to enable vertical flipping for the canvas of the specified projection, 0 to disable it.

int isFlipVertical ( int num ) #

Returns a value indicating if the canvas of the specified projection is flipped vertically.

Arguments

Return value

1 if the canvas of the specified projection is flipped vertically; otherwise, 0.

void setDebugFillColor ( int num, int color_num ) #

Sets a color to be used for the specified projection in debug mode.
Notice
Setting individual colors for different projections enables you to visualize overlapping regions for different projections and facilitates the setup process.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int color_num - Color to be used for the specified projection in debug mode, one of the following values:
    • 0 - no color
    • 1 - red
    • 2 - green
    • 3 - blue
    • 4 - cyan
    • 5 - magenta
    • 6 - yellow
    • 7 - white
    • 8 - black

int getDebugFillColor ( int num ) #

Returns the current color used for the specified projection in debug mode.
Notice
Setting individual colors for different projections enables you to visualize overlapping regions for different projections and facilitates the setup process.

Arguments

Return value

Color currently used for the specified projection in debug mode, one of the following values:
  • 0 - no color
  • 1 - red
  • 2 - green
  • 3 - blue
  • 4 - cyan
  • 5 - magenta
  • 6 - yellow
  • 7 - white
  • 8 - black

void setDebugShowGrid ( int num, int show ) #

Enables or disables visualization of warping grid for the specified projection on the screen.
Notice
This option significantly facilitates the process of debugging configuration of a multi-projector setup.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int show - 1 to enable visualization of warping grid for the specified projection on the screen, 0 to disable it.

int isDebugShowGrid ( int num ) #

Returns a value indicating if warping grid for the specified projection is displayed on the screen.
Notice
This option significantly facilitates the process of debugging configuration of a multi-projector setup.

Arguments

Return value

1 if warping grid for the specified projection is displayed on the screen; otherwise, 0.

void setDebugShowWarpPoints ( int num, int show ) #

Enables or disables visualization of warping control points for the specified projection on the screen.
Notice
This option significantly facilitates the process of debugging configuration of a multi-projector setup.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int show - 1 to enable visualization of warping control points for the specified projection on the screen, 0 to disable it.

int isDebugShowWarpPoints ( int num ) #

Returns a value indicating if warping control points for the specified projection are displayed on the screen.
Notice
This option significantly facilitates the process of debugging configuration of a multi-projector setup.

Arguments

Return value

1 if warping control points for the specified projection are displayed on the screen; otherwise, 0.

void setWarpPoints ( int num, const Vector<vec2> & points, int columns, int rows ) #

Sets warping grid size (width, height) and positions of all its control points for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Vector<vec2> & points - Vector containing positions of all warping grid points. Vector size is determined by the values for columns and rows specified.
  • int columns - Grid width, defines the number of warping grid points horizontally.
  • int rows - Grid height, defines the number of warping grid points vertically.

void getWarpPoints ( int num, Vector<vec2> & points, int & columns, int & rows ) #

Gets the current size (width, height) of the warping grid along with positions of all its control points for the specified projection and puts them to the specified variables.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • Vector<vec2> & points - Vector to which positions of all warping grid points are to be put.
  • int & columns - Grid width, defines the number of warping grid points horizontally.
  • int & rows - Grid height, defines the number of warping grid points vertically.

void setWarpHandles ( int num, const Vector<vec2> & handles ) #

Sets coordinates of control handles for all warping grid points of the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Vector<vec2> & handles - Vector containing coordinates of handles for all warping grid points. First half - vertical handles, next half - horizontal ones.
    Notice
    The number of control handles must be twice as large as the number of grid points, as there are two handles for each point.

void getWarpHandles ( int num, Vector<vec2> & handles ) #

Gets coordinates of control handles of all warping grid points for the specified projection and puts them to the specified vector.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • Vector<vec2> & handles - Vector containing coordinates of control handles for all mask polygon points. First half - vertical handles, next half - horizontal ones.
    Notice
    The number of control handles must be twice as large as the number of grid points, as there are two handles for each point.

void resetWarpGrid ( int num ) #

Resets warping grid for the specified projection to the default one.

Arguments

void setBorderBlend ( int num, int border_num, const vec4 & blend ) #

Sets edge blending parameters for the specified side of the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int border_num - Number of projection's side:
    • 0 - left
    • 1 - right
    • 2 - top
    • 3 - bottom
  • const vec4 & blend - Four-component vector containing soft edge blending parameters for the specified side of the specified projection: (X - size, Y - alpha, Z - contrast, W - gamma).
    Notice
    The power component should have a non-zero value to enable blending.

const vec4 & getBorderBlend ( int num, int border_num ) #

Returns current edge blending parameters for the specified side of the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int border_num - Number of projection's side:
    • 0 - left
    • 1 - right
    • 2 - top
    • 3 - bottom

Return value

Four-component vector containing soft edge blending parameters for the specified side of the specified projection: (X - size, Y - alpha, Z - contrast, W - gamma).
Notice
The power component should have a non-zero value to enable blending.

void setMultiplyImage ( int num, const Ptr<Image> & image ) #

Sets the edge blending map for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Ptr<Image> & image - Pointer to an image with an edge blending map to be set.

void setMultiplyTexture ( int num, const Ptr<Texture> & texture ) #

Sets the edge blending map for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Ptr<Texture> & texture - Pointer to a texture with an edge blending map to be set.

Ptr<Texture> getMultiplyTexture ( int num ) #

Returns the current edge blending map for the specified projection.

Arguments

Return value

Current edge blending map.

int addBlend ( int num, const Vector<vec2> & points, const Vector<vec2> & handles_left, const Vector<vec2> & handles_right ) #

Adds a new screen-space blend area for the specified projection. The form of the new screen-space blend area is defined by the positions of points and control handles (left and right) stored in the vectors specified.
Notice
All three vectors must have the same size.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Vector<vec2> & points - Vector containing positions of all screen-space blend area polygon points.
  • const Vector<vec2> & handles_left - Vector containing coordinates of left control handles for all screen-space blend area polygon points.
  • const Vector<vec2> & handles_right - Vector containing coordinates of right control handles for all screen-space blend area polygon points.

Return value

Number of the last added screen-space blend area.

void getBlend ( int num, int blend_num, Vector<vec2> & points, Vector<vec2> & handles_left, Vector<vec2> & handles_right ) #

Gets all points, along with their control handles, for the specified screen-space blend area of the specified projection and puts the data to the corresponding vectors specified.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int blend_num - Screen-space blend area number, in the range from 0 to the total number of screen-space blend areas.
  • Vector<vec2> & points - Vector, to which positions of all screen-space blend area polygon points are to be put.
  • Vector<vec2> & handles_left - Vector, to which coordinates of left control handles for all screen-space blend area polygon points are to be put.
  • Vector<vec2> & handles_right - Vector, to which coordinates of right control handles for all screen-space blend area polygon points are to be put.

int getNumBlends ( int num ) #

Returns the total number of screen-space blend areas assigned for the specified projection. Blends can be used for blending regions or to cut out certain areas (e.g. top and bottom areas for a curved screen projection).

Arguments

Return value

Total number of blends assigned for the specified projection, including the ones enabled and disabled.

void setBlendEnabled ( int num, int blend_num, int enabled ) #

Enables or disables the specified screen-space blend area of the specified projection.

Arguments

int isBlendEnabled ( int num, int blend_num ) #

Returns a value indicating if the specified screen-space blend area of the specified projection is enabled.

Arguments

Return value

1 if warping grid for the specified projection is displayed on the screen; otherwise, 0.

void setBlendSmooth ( int num, int blend_num, int smooth ) #

Sets smoothing of edges of the specified screen-space blend area of the specified projection. This value determines the number of additional points to be inserted between the control points of the screen-space blend area.

Arguments

int getBlendSmooth ( int num, int blend_num ) #

Returns the current smoothing value used for edges of the specified screen-space blend area of the specified projection. This value determines the number of additional points to be inserted between the control points of the screen-space blend area.

Arguments

Return value

Current smoothing value.

void setBlendAlpha ( int num, int blend_num, float alpha ) #

Sets a new transparency value for the specified screen-space blend area of the specified projection.

Arguments

float getBlendAlpha ( int num, int blend_num ) #

Returns the current transparency value for the specified screen-space blend area of the specified projection.

Arguments

Return value

Current transparency value.

void setBlendContrast ( int num, int blend_num, float contrast ) #

Sets a new gradient part contrast value for the specified screen-space blend area of the specified projection.

Arguments

float getBlendContrast ( int num, int blend_num ) #

Returns the current gradient part contrast value for the specified screen-space blend area of the specified projection.

Arguments

Return value

Current gradient part contrast value.

void setBlendGamma ( int num, int blend_num, float gamma ) #

Sets a new gamma correction value for the specified screen-space blend area of the specified projection.

Arguments

float getBlendGamma ( int num, int blend_num ) #

Returns the current gamma correction value for the specified screen-space blend area of the specified projection.

Arguments

Return value

Current gamma correction value.

void clearBlends ( int num ) #

Removes all screen-space blend area created for the specified projection.

Arguments

void setDebugShowBlendPoints ( int num, int show ) #

Enables or disables visualization of screen-space blend area control points for the specified projection on the screen.
Notice
This option significantly facilitates the process of debugging configuration of a multi-projector setup.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int show - 1 to enable visualization of screen-space blend area control points for the specified projection on the screen, 0 to disable it.

int isDebugShowBlendPoints ( int num ) #

Returns a value indicating if screen-space blend area control points for the specified projection are displayed on the screen.
Notice
This option significantly facilitates the process of debugging configuration of a multi-projector setup.

Arguments

Return value

1 if screen-space blend area control points for the specified projection are displayed on the screen; otherwise, 0.

int addMask ( int num, const Vector<vec2> & points, const Vector<vec2> & handles_left, const Vector<vec2> & handles_right ) #

Adds a new mask for the specified projection. The form of the new mask is defined by the positions of points and control handles (left and right) stored in the vectors specified.
Notice
All three vectors must have the same size.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Vector<vec2> & points - Vector containing positions of all mask polygon points.
  • const Vector<vec2> & handles_left - Vector containing coordinates of left control handles for all mask polygon points.
  • const Vector<vec2> & handles_right - Vector containing coordinates of right control handles for all mask polygon points.

Return value

Number of the last added mask.

void getMask ( int num, int mask_num, Vector<vec2> & points, Vector<vec2> & handles_left, Vector<vec2> & handles_right ) #

Gets all points, along with their control handles, for the specified mask of the specified projection and puts the data to the corresponding vectors specified.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int mask_num - Mask number, in the range from 0 to the total number of masks.
  • Vector<vec2> & points - Vector, to which positions of all mask polygon points are to be put.
  • Vector<vec2> & handles_left - Vector, to which coordinates of left control handles for all mask polygon points are to be put.
  • Vector<vec2> & handles_right - Vector, to which coordinates of right control handles for all mask polygon points are to be put.

int getNumMasks ( int num ) #

Returns the total number of masks assigned for the specified projection. Masks can be used for blending regions or to cut out certain areas (e.g. top and bottom areas for a curved screen projection).

Arguments

Return value

Total number of masks assigned for the specified projection, including the ones enabled and disabled.

void setMaskEnabled ( int num, int mask_num, int enabled ) #

Enables or disables the specified mask of the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • int mask_num - Mask number, in the range from 0 to the total number of masks.
  • int enabled - 1 to enable the specified mask of the specified projection, 0 to disable it.

int isMaskEnabled ( int num, int mask_num ) #

Returns a value indicating if the specified mask of the specified projection is enabled.

Arguments

Return value

1 if warping grid for the specified projection is displayed on the screen; otherwise, 0.

void setMaskSmooth ( int num, int mask_num, int smooth ) #

Sets smoothing of edges of the specified mask of the specified projection. This value determines the number of additional points to be inserted between the control points of the mask.

Arguments

int getMaskSmooth ( int num, int mask_num ) #

Returns the current smoothing value used for edges of the specified mask of the specified projection. This value determines the number of additional points to be inserted between the control points of the mask.

Arguments

Return value

Current smoothing value.

void clearMasks ( int num ) #

Removes all mask created for the specified projection.

Arguments

void setColorScale ( int num, const Math::vec4 & scale ) #

Sets the color multiplier for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Math::vec4 & scale - Per-channel color scale.

const Math::vec4 & getColorScale ( int num ) #

Returns the color multiplier for the specified projection.

Arguments

Return value

Per-channel color scale.

void setColorBias ( int num, const Math::vec4 & bias ) #

Sets the color bias for the specified projection.

Arguments

const Math::vec4 & getColorBias ( int num ) #

Returns the color bias for the specified projection.

Arguments

Return value

Per-channel color bias.

void setCornerBrightness ( int num, const vec4 & brightness ) #

Sets brightness correction values for corners of the specified projection using a four-component vector specified.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const vec4 & brightness - Four-component vector containing brightness values, in the [0.0f, 1.0f] range, for projection's corners (upper left, upper right, lower left, lower right).

const vec4 & getCornerBrightness ( int num ) #

Returns current brightness correction values for corners of the specified projection as a four-component vector.

Arguments

Return value

Four-component vector containing brightness values, in the [0.0f, 1.0f] range, for projection's corners (upper left, upper right, lower left, lower right).

int addMesh ( int num, const Ptr<Mesh> & mesh, const Math::Mat4 & transform ) #

Adds a new mesh for the specified projection.
Notice
Meshes are used for complex-shaped projection screens.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Ptr<Mesh> & mesh - Pointer to a mesh to be added.
  • const Math::Mat4 & transform - Mesh transformation.

Return value

Total number of meshes for the specified projection.

Ptr<Mesh> getMesh ( int num, int mesh_num ) #

Returns the specified mesh of the specified projection.
Notice
Meshes are used for complex-shaped projection screens.

Arguments

Return value

Mesh pointer.

Math::Mat4 getMeshTransform ( int num, int mesh_num ) #

Returns the transformation of the specified mesh of the specified projection.
Notice
Meshes are used for complex-shaped projection screens.

Arguments

Return value

Mesh transformation.

void resetMesh ( int num ) #

Resets the mesh for the specified projection.
Notice
Meshes are used for complex-shaped projection screens.

Arguments

void setProjectorModelview ( int num, const Math::Mat4 & modelview ) #

Sets the projector's model-view matrix for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Math::Mat4 & modelview - Projector's model-view matrix.

Math::Mat4 getProjectorModelview ( int num ) #

Returns the current projector's model-view matrix for the specified projection.

Arguments

Return value

Projector's model-view matrix.

void setProjectorProjection ( int num, const Math::mat4 & projection ) #

Sets the projector's projection matrix for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Math::mat4 & projection - Projector's projection matrix.

Math::mat4 getProjectorProjection ( int num ) #

Returns the current projector's projection matrix for the specified projection.

Arguments

Return value

Projector's projection matrix.

void setViewerModelview ( int num, const Math::Mat4 & modelview ) #

Sets the viewer's model-view matrix for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Math::Mat4 & modelview - Viewer's model-view matrix.

Math::Mat4 getViewerModelview ( int num ) #

Returns the current viewer's model-view matrix for the specified projection.

Arguments

Return value

Viewer's model-view matrix.

void setViewerProjection ( int num, const Math::mat4 & projection ) #

Sets the viewer's projection matrix for the specified projection.

Arguments

  • int num - Projection number, in the range from 0 to the total number of projections.
  • const Math::mat4 & projection - Viewer's projection matrix.

Math::mat4 getViewerProjection ( int num ) #

Returns the current viewer's projection matrix for the specified projection.

Arguments

Return value

Viewer's projection matrix.
Last update: 2019-08-16
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