This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
This version of documentation is OUTDATED! Please switch to the latest one.

Node Dummy

A dummy node is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually the dummy node serves as a parent node for a group of nodes of the same type. The dummy node, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.

The dummy node differs from the dummy object: you cannot assign physical properties to the dummy node.

See also#

  • The NodeDummy class to edit dummy nodes via API

Creating a Dummy Node#

To add a dummy node to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Node -> Dummy.

  3. Place the dummy node somewhere in the world.

The dummy node is created automatically when grouping the selected nodes.

Organizing Nodes Hierarchy#

See how to Organize Nodes via the UNIGINE Editor 2.

Last update: 2019-08-16
Build: ()