This page has been translated automatically.
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
This version of documentation is OUTDATED! Please switch to the latest one.

Unigine::Cigi::ICigiTrajectoryDef Class

Header: #include <CigiClientInterface.h>
Inherits: ICigiHostPacket
The CIGIClient plugin is deprecated and no longer supported. For more information on working with CIGI please refer to the IG Application section.

This class represents the CIGI Trajectory Definition packet interface.

CIGI plugin must be loaded.

ICigiTrajectoryDef Class


int getEntityID ( ) #

Returns the entity ID specified in the packet.

Return value

Entity ID.

const Math::vec3& getAcceleration ( ) #

Returns the coordinates of the accceleration vector specified in the packet.

Return value

Acceleration vector of the entity.

float getRetardationRate ( ) #

Returns the value of the Retardation Rate parameter specified in the packet. Determines the magnitude of an acceleration applied against the entity’s instantaneous linear velocity vector. This is used to simulate drag and other frictional forces acting upon the entity.

Return value

Retardation Rate parameter value.

float getTerminalVelocity ( ) #

Returns the value of the Terminal Velocity parameter specified in the packet. Determines the maximum velocity the entity can obtain.

Return value

Terminal Velocity parameter value.
Last update: 2019-08-16
Build: ()