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Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Content Optimization

The main part of any virtual scene is geometry: meshes imported from 3rd party editor and objects created by means of UnigineEditor and built-in tools (e.g., terrain, grass, water). Using objects with complex geometry and/or a great number of objects as is usually leads to application performance drop. In addition, irrational use of light sources can also raise performance issues.

Articles in this section describe main methods that can be used to optimize geometry and lighting in your scene, and, therefore, increase the performance of your project.

To check the performance status of the current scene, use the Performance Profiling Tools. This tool can give you a hint of what you should do to improve the performance.

See Also

Articles in This Section

Last update: 2019-08-16
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