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Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
Setting Up Development Environment
Usage Examples
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Georeferenced Terrain Generation Add-On

The Georeferenced Terrain Generation add-on provides a set of ready-to-use assets required for accomplishing the Georeferenced Terrain Generation tutorial. The add-on contains the following assets:

  • Elevation and Imagery data sources that are a part of the European Digital Elevation Model (EU-DEM), version 1.1, provided in the framework of the Copernicus programme funded by the European Union
  • Landcover data prepared using data and information of the Corine Land Cover (CLC) 2006, version 18.5.1, provided in the framework of the Copernicus programme funded by the European Union
  • Vector data sources provided by OpenStreetMap (
  • Nodes (including 3D models and textures) required for generation of vegetation, roads, and GSM towers

Using Assets from Add-On#

To use the add-on:

  • Install the Georeferenced Terrain Generation add-on (available via UNIGINE SDK Browser in the Add-Ons section) and add it to your project (by clicking Other Actions -> Configure Project -> Add-ons in the Projects section of UNIGINE SDK Browser).
  • Follow instructions given in the tutorial and use assets stored in the lt_georeferenced folder.
It is recommended to move the Landscape Maps folder from the data/lt-georeferenced directory to another location outside the project data folder in order to avoid collisions between runtime files.
Last update: 2019-08-16
Build: ()