UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Landscape Tool
Using Editor Tools for Specific Tasks
FAQ
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
CIGI Client Plugin
Rendering-Related Classes

app_surround_01

This article describes the <UnigineSDK>/data/samples/plugins/app_surround_01.cpp sample.

The app_surround_01 sample demonstrates how to render scene geometry and interface across three monitors with the AppSurround plugin.

Notice
It is required to launch the AppSurround plugin before running the sample.

Application and its interface rendering with AppSurround

See Also#

Last update: 2019-08-16