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Unigine::PlayerDummy Class

Header: #include <UniginePlayers.h>
Inherits: Player

This class is used to create a dummy camera that is a simple viewport into the world. It has no physical properties and cannot collide with objects.

See Also#

  • A UnigineScript API sample <UnigineSDK>/data/samples/players/dummy_00
  • A C++ API sample located in the <UnigineSDK>/source/samples/Api/Nodes/Players folder

PlayerDummy Class


static PlayerDummyPtr create ( ) #

Constructor. Creates a new dummy player.

static Ptr<PlayerDummy> cast ( const Ptr<Player> & base ) #

Casts a PlayerDummy out of the Player instance.


  • const Ptr<Player> & base - Pointer to Player.

Return value

Pointer to PlayerDummy.

static Ptr<PlayerDummy> cast ( const Ptr<Node> & node ) #

Casts a PlayerDummy out of the Node instance.


  • const Ptr<Node> & node - Pointer to Node.

Return value

Pointer to PlayerDummy.

void setViewDirection ( const Math::vec3 & direction ) #

Sets a new Player's view direction vector.


  • const Math::vec3 & direction - New view direction vector to be set.

Math::vec3 getViewDirection ( ) #

Returns the current Player's view direction vector.

Return value

Current Player's view direction vector.

static int type ( ) #

Returns the type of the player.

Return value

PlayerDummy type identifier.
Last update: 2019-08-16
Build: ()