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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Water

This section contains settings related to water rendering.

Water Settings

Water Settings

SSR Enabled Toggles the SSR (Screen Space Reflections) effect for water on and off.

SSR Quality Quality of the water screen-space reflections:
  • Low — low quality.
  • Medium — medium quality.
  • High — high quality.
  • Ultra — ultra quality.

SSR Increased Accuracy Toggles increased accuracy for the water SSR (Screen Space Reflections) on and off. This option reduces visual artifacts by increasing accuracy of the last step.

Refraction Quality Quality of water refraction.
  • Low - low quality.
  • Medium - medium quality.
  • High - high quality (by default).
  • Ultra - ultra quality.
Anisotropy Quality Water texture anisotropy level.
  • 1x - anisotropy level 1.
  • 2x - anisotropy level 2 (by default).
  • 4x - anisotropy level 4.
  • 8x - anisotropy level 8.
  • 16x - anisotropy level 16.
Shoreline Wetness Toggles the wetness effect for objects near the shoreline on and off.

Render Underwater Shafts Toggles rendering of underwater shafts on and off.
Render Environment Probes Toggles rendering of environment probes on the water surface on and off.

Render Lights Toggles rendering of lights on the water surface on and off.
Notice
The option doesn't affect the World Light source.

Opacity Depth Toggles writing of water depth in the opacity buffer on and off.
Field Height Resolution This parameter defines the resolution of the texture into which all textures set for all FieldHeight objects are rendered. The following values are available:
  • 128 x 128
  • 256 x 256
  • 512 x 512 (by default)
  • 1024 x 1024
  • 2048 x 2048
  • 4096 x 4096
  • 8192 x 8192
Notice
Increased resolution significantly affects performance.
Field Precision 32 bits Enables 32-bit precision for of textures used for field objects.
Field Shoreline Resolution This parameter defines the resolution of the texture into which all textures set for all FieldShoreline objects are rendered. The following values are available:
  • 128 x 128 (by default)
  • 256 x 256
  • 512 x 512
  • 1024 x 1024
  • 2048 x 2048
  • 4096 x 4096
  • 8192 x 8192
Notice
Increased resolution significantly affects performance.
Last update: 2019-08-16
Build: ()