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Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

C# API

This section contains information about the Unigine C# API.

The Unigine engine enables exporting the C# code to UnigineScript. You can export variables, UnigineScript containers, functions and set callbacks. However, you can't export your C# classes.

Notice
To work with C# API by using Mono on the Linux platform, the Mono should be installed this way.

See also

The C++ API description. Most functions and classes in the C# API have the same names and behavior as in the C++ API.

Last update: 2017-07-03
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