Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

sixense_00

This article describes the data/samples/plugins/sixense_00.cpp sample.

The sixense_00 sample demonstrates how to get and process the information from the Razer Hydra controller.

Notice
It is required to launch the Sixense plugin before running the sample.

To move the rectangular boxes, change the spatial position of the Razer Hydra sensors.

Razer Hydra controller

See Also

Last update: 2017-07-03