Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

app_wall_00

This article describes the data/samples/plugins/app_wall_00.cpp sample.

The app_wall_00 sample demonstrates how to render an interface across all of the available monitors with the AppWall plugin. In this sample, the engine.wall.getGui() function is used to get a GUI instance for each monitor.

Notice
It is required to launch the AppWall plugin before running the sample.

Interface rendering across 2 monitors (2×1 configuration) with AppWall.

The monitor with the 0×0 label is the primary by default. You can change it via the engine.wall.setPrimary() function.

See Also

Last update: 2017-07-03