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Setting Up Development Environment
High-Level Systems
UUSL (Unified UNIGINE Shader Language)
File Formats
Double Precision Coordinates
Bounds-Related Classes
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Rebuilding the Engine and Tools

Unigine allows you to rebuild the engine and tools and plugins of the Unigine Engine (depends on your license).

Some parts of the engine can be rebuilt by using Visual Studio (for Windows) and Xcode (for OS X). You can use Unigine build script or SCons to rebuild all of the parts of the Unigine Engine.

To rebuild the engine and its components, read the following articles:

Last update: 2017-07-03
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