Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
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Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
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Utility Classes

Migrating from UNIGINE 2.1.1 to UNIGINE 2.2

This section contains information about deleted, deprecated and new functions, variables, parameters, etc. that will help you to keep your project up to date.

Articles in This Section

Last update: 2017-07-03