Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.
No language code for this page. You can select other language.
No language code for this page,
shown in other instead.
shown in other instead.
A world layer is a world object that performs a background node loading, starting at the specified distance.
- WorldLayer class to edit world layers via UnigineScript
- The set of samples located in the data/samples/worlds/ directory:
Creating a World Layer
To create a world layer via UnigineEditor:
- On the Menu bar, choose Create -> World -> Layer
- In the file dialog window that opens, choose a node to be loaded and click Ok.
A Path to the Node
- Place the node in the scene.
Editing a World Layer
In the Layer tab you can adjust the following parameters of the world layer:
A Layer tab
Bounding Box Parameters
A set of bounding box parameters:
|Point||A flag, indicating if the distance to the object is counted from the center of the bounding box (if disabled, the distance will be counted from its nearest edge).|
|Size||The size of the layer's bounding box along the X, Y and Z axes, in units.|
|Offset||The offset of the layer's bounding box along the X, Y and Z axes, in units.|
Loading and clear distances:
|Load distance||The distance from the object's center or edge to the camera, starting at which the node is loaded, in units.|
|Clear distance||The distance from the object's center or edge to the camera, starting at which the node is not loaded, in units.|
|Name||The world layer .node file.|
|Group||The priority group value. Greater priority means faster loading.|
|Weight||The node weight value. Greater weight means faster loading inside the same priority group.|
Node Editing and Preview
Editing and preview of nodes of WorldLayer:
|Create||Bake the edited nodes into one WorldLayer. The button is enabled only when the Expand button has been pressed.|
Unbake nodes of WorldLayer. This option is useful when you need to edit or reposition nodes of WorldLayer:
they will appear in the nodes hierarchy list as child nodes of the WorldLayer node.
Do not forget to press Create to apply changes.
Last update: 2017-07-03
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)