Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

dynamic_03

This article describes the data/samples/objects/dynamic_03.cpp sample.

The dynamic_03 sample demonstrates how to create a dynamic mesh by using the Marching cubes algorithm performed asynchronously.

Notice
In this sample, 3D scalar fields are also generated asynchronously.

A dynamic mesh created by using the Marching cubes algorithm performed asynchronously

See Also

Last update: 2017-07-03