Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes

dynamic_00

This article describes the data/samples/objects/dynamic_00.cpp sample.

The dynamic_00 sample demonstrates how to create a dynamic wave, namely:

  • Create a dynamic mesh with a big number of vertices and add it to the editor
  • Calculate normal vectors, tangent vectors and a mesh bounding box

Dynamic wave created with the dynamic_00.cpp script

See Also

Last update: 2017-07-03