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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Application with Direct3D11 via SlimDX Library

This article describes the sample located in the <UnigineSDK>/source/csharp/samples/App/D3D11SlimAppForm/ folder. This sample demonstrates how to:

  • Create a Windows Forms application and embed Unigine into it.
  • Initialize Direct3D11 by using SlimDX library.
Notice
The sample can be run on Windows only.

Running Sample

To run the sample, you should do the following:

  1. Prepare the development environment:
    Notice
    Microsoft .NET Framework 4 or higher is required.
    Notice
    SlimDX library will be installed automatically when you install Unigine SDK.
  2. Open the Visual C# main_x86.csproj (or main_x64.csproj) project file located in the <UnigineSDK>/source/csharp/samples/App/D3D11SlimAppForm/ folder.
  3. Click the button on the toolbar (or DEBUG -> Start Debugging) to start the project.

    Windows Form Application will open.

Description of C# classes

This sample contains 4 classes:

  • AppForm - inherits the Unigine.App class. In this class the doUpdate(), doRender() and doSwap() functions are overridden and call the update(), render() and swap() functions respectively.
  • AppFormControl - inherits the System.Windows.Forms.Form class. This class implements all the necessary events, which will be performed when user interacts with the application.
  • D3D11SlimAppForm - inherits the AppForm class and initializes the graphics Direct3D11 API in the Windows Forms Application via the SlimDX library.
  • UnigineApp - defines the entry point of the program. C# Wrapper and Engine are initialized here.
Notice
AppForm, AppFormControl, D3D11SlimAppForm are defined in the Unigine namespace.

See Also

Last update: 2017-07-03
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