This page has been translated automatically.
Programming
Fundamentials
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Bounds-Related Classes
Containers
Controls-Related Classes
Core Library
Engine-Related Classes
GUI-Related Classes
Node-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Utility Classes
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

ObstacleSphere Class

This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.

ObstacleSphere Class

Members


ObstacleSphere (float radius)

Constructor. Creates a new sphere-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the sphere.

void setRadius (float radius)

Sets the radius of the obstacle sphere.

Arguments

  • float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.

float getRadius ()

Returns the current radius of the obstacle sphere.

Return value

Radius of the sphere.
Last update: 2017-07-03
Build: ()